Загрузка видео...

Не удалось загрузить видео

На главную

It's just scaling and LookAt()-ing a single object! no sines, splines or multiple segments! (added some extra geometry here to show the bounds of that object)

28,664 просмотров • 1 год назад •via X (Twitter)

Комментарии: 12

Фото профиля thomas 🏔️ vandenberg
thomas 🏔️ vandenberg1 год назад

can anybody guess how I animated this cable? you might be surprised at how simple it is! 🤫

Фото профиля thomas 🏔️ vandenberg
thomas 🏔️ vandenberg1 год назад

if you're interested in hauling objects on a cable, wishlist the game! 🤗

Фото профиля Emtype Foundry
Emtype Foundry2 лет назад

Steradian Typeface — Steradian is an exploration of the geometric genre and although it has a geometric base, the widths between letters are not much different across the weights, something common of the style. That is due to the process, in which the proportions of the heavier weights paved the way for the lighter ones... — #archive #fontcatalog #fontlibrary #digitalarchive #type #typography #font #design #fontdesign #typedesign #branding #designfeed #type01 #graphicindex #365typefaces #youaretypography #visualgraphic

Фото профиля Adrian K.
Adrian K.1 год назад

Nice! I think this solution would also support negative scaling to simulate elastic bouncing if the car reaches maximum stretch with high enough speed.

Фото профиля thomas 🏔️ vandenberg
thomas 🏔️ vandenberg1 год назад

this was unreasonably effective 😂 (except maybe gotta modulate the spring parameters based on tension when it goes slack)

Фото профиля Warjoy
Warjoy1 год назад

How do you make sure the chain doesn't change width when scaling it vertically?

Фото профиля thomas 🏔️ vandenberg
thomas 🏔️ vandenberg1 год назад

🧐🧠 *exactly* thought about doing some shader magic on a mesh to achieve constant thickness.. however, the 0 effort solution was: LineRenderer I don't need to set the positions at all, those are fixed. It automatically takes into account scaling! (also @SlavaCherk)

Фото профиля : RetroHQ :
: RetroHQ :1 год назад

That's a really neat solution! Gives it a bit of a rubber band look, but given the simplicity, I'd settle for saying it's a new super-strong rubber tow rope.

Фото профиля Nodragem
Nodragem1 год назад

Very nice! But what if you have a tree in between the car and the box. Would there be a simple way to make the rope wrap around the tree depending on where the car is?

Фото профиля thomas 🏔️ vandenberg
thomas 🏔️ vandenberg1 год назад

nope! not at all this being such a simple solution, the step in effort between this and any kind of environment interactivity is HUGE so i'll probably just disconnect the cable as soon as you try to wrap it around something 😅

Фото профиля 🧛‍♂️𝟝𝖄𝖔𝖚
🧛‍♂️𝟝𝖄𝖔𝖚1 год назад

This is so clever and yet I'm not sure anyone ever did that before on a retail game.

Фото профиля Ick®
Ick®1 год назад

This is such a galaxy brain solution dude

Похожие видео