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It's just scaling and LookAt()-ing a single object! no sines, splines or multiple segments! (added some extra geometry here to show the bounds of that object)

28,664 görüntüleme • 1 yıl önce •via X (Twitter)

12 Yorum

thomas 🏔️ vandenberg profil fotoğrafı
thomas 🏔️ vandenberg1 yıl önce

can anybody guess how I animated this cable? you might be surprised at how simple it is! 🤫

thomas 🏔️ vandenberg profil fotoğrafı
thomas 🏔️ vandenberg1 yıl önce

if you're interested in hauling objects on a cable, wishlist the game! 🤗

Emtype Foundry profil fotoğrafı
Emtype Foundry2 yıl önce

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Adrian K. profil fotoğrafı
Adrian K.1 yıl önce

Nice! I think this solution would also support negative scaling to simulate elastic bouncing if the car reaches maximum stretch with high enough speed.

thomas 🏔️ vandenberg profil fotoğrafı
thomas 🏔️ vandenberg1 yıl önce

this was unreasonably effective 😂 (except maybe gotta modulate the spring parameters based on tension when it goes slack)

Warjoy profil fotoğrafı
Warjoy1 yıl önce

How do you make sure the chain doesn't change width when scaling it vertically?

thomas 🏔️ vandenberg profil fotoğrafı
thomas 🏔️ vandenberg1 yıl önce

🧐🧠 *exactly* thought about doing some shader magic on a mesh to achieve constant thickness.. however, the 0 effort solution was: LineRenderer I don't need to set the positions at all, those are fixed. It automatically takes into account scaling! (also @SlavaCherk)

: RetroHQ : profil fotoğrafı
: RetroHQ :1 yıl önce

That's a really neat solution! Gives it a bit of a rubber band look, but given the simplicity, I'd settle for saying it's a new super-strong rubber tow rope.

Nodragem profil fotoğrafı
Nodragem1 yıl önce

Very nice! But what if you have a tree in between the car and the box. Would there be a simple way to make the rope wrap around the tree depending on where the car is?

thomas 🏔️ vandenberg profil fotoğrafı
thomas 🏔️ vandenberg1 yıl önce

nope! not at all this being such a simple solution, the step in effort between this and any kind of environment interactivity is HUGE so i'll probably just disconnect the cable as soon as you try to wrap it around something 😅

🧛‍♂️𝟝𝖄𝖔𝖚 profil fotoğrafı
🧛‍♂️𝟝𝖄𝖔𝖚1 yıl önce

This is so clever and yet I'm not sure anyone ever did that before on a retail game.

Ick® profil fotoğrafı
Ick®1 yıl önce

This is such a galaxy brain solution dude

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