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It's really amazing how seamless the workflow between rigging and #geometrynodes is in Blender. Just add a prop onto rig and drive everything with that. Materials, simulations, you name it. โก๏ธ #b3d
79,276 views โข 2 years ago โขvia X (Twitter)
10 Comments

Dude this is so nice!

Thank you man! :)

this actually might make me study geo nodes after many excuses. it looks phenomenal

Thank you Ryan! GN are really handy for many usecases. For exampe this procedural animation/particle systems I made some time ago

Wow just amazing!! Do you have any recommendations to start with geoNodes in blender?

Thanks Jonathan. This is a nice post referencing to multiple GN courses and tutors

Amazing job โจ๐

Thank you so much ^^

How do u do this god DAMN

Basically I have a vertex group gradient painted from the head and chest outwards and I am using a treshold mask to spawn particles (with flipbook material) onto mesh body. And then I am using same gradient (and moving noise) to set a alpha threshold to the main material
