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It's really amazing how seamless the workflow between rigging and #geometrynodes is in Blender. Just add a prop onto rig and drive everything with that. Materials, simulations, you name it. โšก๏ธ #b3d

79,276 views โ€ข 2 years ago โ€ขvia X (Twitter)

10 Comments

Pilgrim's profile picture
Pilgrim2 years ago

Dude this is so nice!

Pavel Oliva ๐Ÿ”ถ's profile picture
Pavel Oliva ๐Ÿ”ถ2 years ago

Thank you man! :)

Ryan's profile picture
Ryan2 years ago

this actually might make me study geo nodes after many excuses. it looks phenomenal

Pavel Oliva ๐Ÿ”ถ's profile picture
Pavel Oliva ๐Ÿ”ถ2 years ago

Thank you Ryan! GN are really handy for many usecases. For exampe this procedural animation/particle systems I made some time ago

Jonathan Lascano's profile picture
Jonathan Lascano2 years ago

Wow just amazing!! Do you have any recommendations to start with geoNodes in blender?

Pavel Oliva ๐Ÿ”ถ's profile picture
Pavel Oliva ๐Ÿ”ถ2 years ago

Thanks Jonathan. This is a nice post referencing to multiple GN courses and tutors

elsh3era's profile picture
elsh3era2 years ago

Amazing job โœจ๐Ÿ™Œ

Pavel Oliva ๐Ÿ”ถ's profile picture
Pavel Oliva ๐Ÿ”ถ2 years ago

Thank you so much ^^

Sal's profile picture
Sal2 years ago

How do u do this god DAMN

Pavel Oliva ๐Ÿ”ถ's profile picture
Pavel Oliva ๐Ÿ”ถ2 years ago

Basically I have a vertex group gradient painted from the head and chest outwards and I am using a treshold mask to spawn particles (with flipbook material) onto mesh body. And then I am using same gradient (and moving noise) to set a alpha threshold to the main material

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