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It's really amazing how seamless the workflow between rigging and #geometrynodes is in Blender. Just add a prop onto rig and drive everything with that. Materials, simulations, you name it. ⚡️ #b3d

79,276 Aufrufe • vor 2 Jahren •via X (Twitter)

10 Kommentare

Profilbild von Pilgrim
Pilgrimvor 2 Jahren

Dude this is so nice!

Profilbild von Pavel Oliva 🔶
Pavel Oliva 🔶vor 2 Jahren

Thank you man! :)

Profilbild von Ryan
Ryanvor 2 Jahren

this actually might make me study geo nodes after many excuses. it looks phenomenal

Profilbild von Pavel Oliva 🔶
Pavel Oliva 🔶vor 2 Jahren

Thank you Ryan! GN are really handy for many usecases. For exampe this procedural animation/particle systems I made some time ago

Profilbild von Jonathan Lascano
Jonathan Lascanovor 2 Jahren

Wow just amazing!! Do you have any recommendations to start with geoNodes in blender?

Profilbild von Pavel Oliva 🔶
Pavel Oliva 🔶vor 2 Jahren

Thanks Jonathan. This is a nice post referencing to multiple GN courses and tutors

Profilbild von elsh3era
elsh3eravor 2 Jahren

Amazing job ✨🙌

Profilbild von Pavel Oliva 🔶
Pavel Oliva 🔶vor 2 Jahren

Thank you so much ^^

Profilbild von Sal
Salvor 2 Jahren

How do u do this god DAMN

Profilbild von Pavel Oliva 🔶
Pavel Oliva 🔶vor 2 Jahren

Basically I have a vertex group gradient painted from the head and chest outwards and I am using a treshold mask to spawn particles (with flipbook material) onto mesh body. And then I am using same gradient (and moving noise) to set a alpha threshold to the main material

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