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It's really amazing how seamless the workflow between rigging and #geometrynodes is in Blender. Just add a prop onto rig and drive everything with that. Materials, simulations, you name it. ⚡️ #b3d

79,276 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 10

Фото профиля Pilgrim
Pilgrim2 лет назад

Dude this is so nice!

Фото профиля Pavel Oliva 🔶
Pavel Oliva 🔶2 лет назад

Thank you man! :)

Фото профиля Ryan
Ryan2 лет назад

this actually might make me study geo nodes after many excuses. it looks phenomenal

Фото профиля Pavel Oliva 🔶
Pavel Oliva 🔶2 лет назад

Thank you Ryan! GN are really handy for many usecases. For exampe this procedural animation/particle systems I made some time ago

Фото профиля Jonathan Lascano
Jonathan Lascano2 лет назад

Wow just amazing!! Do you have any recommendations to start with geoNodes in blender?

Фото профиля Pavel Oliva 🔶
Pavel Oliva 🔶2 лет назад

Thanks Jonathan. This is a nice post referencing to multiple GN courses and tutors

Фото профиля elsh3era
elsh3era2 лет назад

Amazing job ✨🙌

Фото профиля Pavel Oliva 🔶
Pavel Oliva 🔶2 лет назад

Thank you so much ^^

Фото профиля Sal
Sal2 лет назад

How do u do this god DAMN

Фото профиля Pavel Oliva 🔶
Pavel Oliva 🔶2 лет назад

Basically I have a vertex group gradient painted from the head and chest outwards and I am using a treshold mask to spawn particles (with flipbook material) onto mesh body. And then I am using same gradient (and moving noise) to set a alpha threshold to the main material

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