正在加载视频...

视频加载失败

It's really amazing how seamless the workflow between rigging and #geometrynodes is in Blender. Just add a prop onto rig and drive everything with that. Materials, simulations, you name it. ⚡️ #b3d

79,276 次观看 • 2 年前 •via X (Twitter)

10 条评论

Pilgrim 的头像
Pilgrim2 年前

Dude this is so nice!

Pavel Oliva 🔶 的头像
Pavel Oliva 🔶2 年前

Thank you man! :)

Ryan 的头像
Ryan2 年前

this actually might make me study geo nodes after many excuses. it looks phenomenal

Pavel Oliva 🔶 的头像
Pavel Oliva 🔶2 年前

Thank you Ryan! GN are really handy for many usecases. For exampe this procedural animation/particle systems I made some time ago

Jonathan Lascano 的头像
Jonathan Lascano2 年前

Wow just amazing!! Do you have any recommendations to start with geoNodes in blender?

Pavel Oliva 🔶 的头像
Pavel Oliva 🔶2 年前

Thanks Jonathan. This is a nice post referencing to multiple GN courses and tutors

elsh3era 的头像
elsh3era2 年前

Amazing job ✨🙌

Pavel Oliva 🔶 的头像
Pavel Oliva 🔶2 年前

Thank you so much ^^

Sal 的头像
Sal2 年前

How do u do this god DAMN

Pavel Oliva 🔶 的头像
Pavel Oliva 🔶2 年前

Basically I have a vertex group gradient painted from the head and chest outwards and I am using a treshold mask to spawn particles (with flipbook material) onto mesh body. And then I am using same gradient (and moving noise) to set a alpha threshold to the main material

相关视频