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It's Released! OmniStep - a scriptable first-person controller add-on for Blender. An interactive animation and prototyping tool with a built-in game loop and optional scripting for complex interactions. #b3d #blender #omnistep Now on Gumroad / Blendermarket!

119,554 次观看 • 1 年前 •via X (Twitter)

10 条评论

passivestar 的头像
passivestar1 年前

Hey, congrats on the release and great job on the addon! The controller works really well and handles all kinds of slopes and stairs properly I have some feedback: - I see that it was made primarly with recording in mind. It would be nice to be able to use it with RMB+WASD like in game engines to fly around. (Press and hold RMB to move and when you release RMB you stay where you are). This way you'll be able actually work on the level as you walk around - In fly controllers E is usually used to go up and Q to go down. I know they're remappable but it'd probably make sense to fix the defaults - Would probably also make sense to use space to jump by default - Would be nice to have a setting for max walkable slope angle - Would love to see crouching because a lot of FPS games have it and it would help with testing levels

Damjan Minovski 的头像
Damjan Minovski1 年前

Thanks for the feedback! RMB+WASD like in Unity? Possible, but would need careful modal handling.. RMB jump comes from my Quake 3 bunnyhopping days - I know I should change that :) And you're right, E/Q is flipped - I'll fix that. I’ll also consider the rest for future updates.

softyoda 的头像
softyoda1 年前

It's cool to actually see the render difference between eevee-next and cyclex

Damjan Minovski 的头像
Damjan Minovski1 年前

thats cool! never thought of that side by side view!

Michal Kruszyniak 的头像
Michal Kruszyniak1 年前

whaaaaat!!!!!???? - IT'S UNREAL inside of blender !!!

Damjan Minovski 的头像
Damjan Minovski1 年前

btw - press 'X' to reset the timeline while in the operator - no need to exit and restart. And Use blenders 'current cache to bake' when you are done - so its exactly what you played and not recalculated

Nyxtharion The Eternal 的头像
Nyxtharion The Eternal1 年前

this is cool. this would be great for cinematic work as well

Damjan Minovski 的头像
Damjan Minovski1 年前

exactly! I will do more demos soon - one thing that i want to try is something like this - lasers with userscripts and flying all the ships sequentially

SMOUSE 🔸 的头像
SMOUSE 🔸1 年前

This is so amazing! With the fly mode, are you able to map FPV Drone-like controls to it with a controller?

Damjan Minovski 的头像
Damjan Minovski1 年前

controller mapping is partly hardcoded - left stick movement, right stick look, shoulder triggers are up/down - and you can set these options for the controller. Can add some mapping options if needed!

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