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OmniStep: A Scriptable First Person Controller for Blender #b3d #blender Yet another Demo scene ready for the release: With the fly mode in 'Radial View Control' and the right settings, you can simulate fixed-wing flight.
42,831 Aufrufe • vor 1 Jahr •via X (Twitter)
11 Kommentare

Whenever you release, I'll be there!

Incredibly impressive - would love to know more about how the chase cam works. - Cheers!

Its two manual runs/recordings - first i recorded the glider, then i have a second camera with more standard fly settings and try to follow it.. Recording the flight without bumping into walls was the harder part

the flight looks quite relaxing

nice, but actually i was hoping for a release date

i know.. code is done, all packed up, documentation website is 95% done (was quite some work..) I still need a short trailer - thats what the demo files are (also) good for.. I was hoping to be done this week, but i guess its another week

wowaaaah! I was wondering if you could do this, and apparently you did it! Stoked to follow along with the updates

check the upbge game engine fork (this is a fork of blender / free / open source also)

I have no idea what you’re saying about Blender, but I just wanna say that the video is super satisfying 😍 It brings back some childhood emotions from when I first played computer games. I think this is how games on the ZX Spectrum looked to me back then 🤩 Really beautiful, thank you!

What’s about the skybox?? 🤩🤩 More info please ✌🏻

got that one from - they have really good quality skies!
