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I've added some user requested features to the #UnrealVDB plugin, including QoL improvements, more control, more console variables, custom VDB AOVs with MRQ and temperature color ramp which could be used in many different ways. #unreal #ue5 #realtimeVFX

19,270 Aufrufe • vor 3 Jahren •via X (Twitter)

8 Kommentare

Profilbild von Christian Hecht
Christian Hechtvor 3 Jahren

Thanks for implementing the ramp so swiftly!

Profilbild von Alex Leiva
Alex Leivavor 3 Jahren

This is great! Thank you

Profilbild von James Parker
James Parkervor 3 Jahren

Is there anyway to set up the VDBs so they respond to point lights?

Profilbild von Thibault Lambert
Thibault Lambertvor 3 Jahren

Sadly no, I only sample the first directional light.

Profilbild von eugene Flormata
eugene Flormatavor 3 Jahren

there a cvar or something to get these to render after dof?

Profilbild von Thibault Lambert
Thibault Lambertvor 3 Jahren

Hey sorry about the late reply. I think Vdb.AfterTranslucent will do the trick, it would be nice if you could confirm. This variable is read at engine startup only so it needs to be in one of your .ini file.

Profilbild von Brandon D. Porter
Brandon D. Portervor 3 Jahren

Hey @LambertTibo . Thanks again for this incredible tool, and the help you’ve provided this far! Re: the new console variables, is there documentation on what they variables are? I looked on the GitHub and only saw release notes. Sorry for the dumb Q!

Profilbild von Thibault Lambert
Thibault Lambertvor 3 Jahren

Hi and thanks ! Type ‘help’ in the editor command line and filter results with ‘vdb’. That will show all the available command lines with their explanations. Hope this helps !

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