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I've added some user requested features to the #UnrealVDB plugin, including QoL improvements, more control, more console variables, custom VDB AOVs with MRQ and temperature color ramp which could be used in many different ways. #unreal #ue5 #realtimeVFX

19,270 views • 3 years ago •via X (Twitter)

8 Comments

Christian Hecht's profile picture
Christian Hecht3 years ago

Thanks for implementing the ramp so swiftly!

Alex Leiva's profile picture
Alex Leiva3 years ago

This is great! Thank you

James Parker's profile picture
James Parker3 years ago

Is there anyway to set up the VDBs so they respond to point lights?

Thibault Lambert's profile picture
Thibault Lambert3 years ago

Sadly no, I only sample the first directional light.

eugene Flormata's profile picture
eugene Flormata3 years ago

there a cvar or something to get these to render after dof?

Thibault Lambert's profile picture
Thibault Lambert3 years ago

Hey sorry about the late reply. I think Vdb.AfterTranslucent will do the trick, it would be nice if you could confirm. This variable is read at engine startup only so it needs to be in one of your .ini file.

Brandon D. Porter's profile picture
Brandon D. Porter3 years ago

Hey @LambertTibo . Thanks again for this incredible tool, and the help you’ve provided this far! Re: the new console variables, is there documentation on what they variables are? I looked on the GitHub and only saw release notes. Sorry for the dumb Q!

Thibault Lambert's profile picture
Thibault Lambert3 years ago

Hi and thanks ! Type ‘help’ in the editor command line and filter results with ‘vdb’. That will show all the available command lines with their explanations. Hope this helps !

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