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I've added some user requested features to the #UnrealVDB plugin, including QoL improvements, more control, more console variables, custom VDB AOVs with MRQ and temperature color ramp which could be used in many different ways. #unreal #ue5 #realtimeVFX

19,270 просмотров • 3 лет назад •via X (Twitter)

Комментарии: 8

Фото профиля Christian Hecht
Christian Hecht3 лет назад

Thanks for implementing the ramp so swiftly!

Фото профиля Alex Leiva
Alex Leiva3 лет назад

This is great! Thank you

Фото профиля James Parker
James Parker3 лет назад

Is there anyway to set up the VDBs so they respond to point lights?

Фото профиля Thibault Lambert
Thibault Lambert3 лет назад

Sadly no, I only sample the first directional light.

Фото профиля eugene Flormata
eugene Flormata3 лет назад

there a cvar or something to get these to render after dof?

Фото профиля Thibault Lambert
Thibault Lambert3 лет назад

Hey sorry about the late reply. I think Vdb.AfterTranslucent will do the trick, it would be nice if you could confirm. This variable is read at engine startup only so it needs to be in one of your .ini file.

Фото профиля Brandon D. Porter
Brandon D. Porter3 лет назад

Hey @LambertTibo . Thanks again for this incredible tool, and the help you’ve provided this far! Re: the new console variables, is there documentation on what they variables are? I looked on the GitHub and only saw release notes. Sorry for the dumb Q!

Фото профиля Thibault Lambert
Thibault Lambert3 лет назад

Hi and thanks ! Type ‘help’ in the editor command line and filter results with ‘vdb’. That will show all the available command lines with their explanations. Hope this helps !

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