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I've added some user requested features to the #UnrealVDB plugin, including QoL improvements, more control, more console variables, custom VDB AOVs with MRQ and temperature color ramp which could be used in many different ways. #unreal #ue5 #realtimeVFX

19,270 görüntüleme • 3 yıl önce •via X (Twitter)

8 Yorum

Christian Hecht profil fotoğrafı
Christian Hecht3 yıl önce

Thanks for implementing the ramp so swiftly!

Alex Leiva profil fotoğrafı
Alex Leiva3 yıl önce

This is great! Thank you

James Parker profil fotoğrafı
James Parker3 yıl önce

Is there anyway to set up the VDBs so they respond to point lights?

Thibault Lambert profil fotoğrafı
Thibault Lambert3 yıl önce

Sadly no, I only sample the first directional light.

eugene Flormata profil fotoğrafı
eugene Flormata3 yıl önce

there a cvar or something to get these to render after dof?

Thibault Lambert profil fotoğrafı
Thibault Lambert3 yıl önce

Hey sorry about the late reply. I think Vdb.AfterTranslucent will do the trick, it would be nice if you could confirm. This variable is read at engine startup only so it needs to be in one of your .ini file.

Brandon D. Porter profil fotoğrafı
Brandon D. Porter3 yıl önce

Hey @LambertTibo . Thanks again for this incredible tool, and the help you’ve provided this far! Re: the new console variables, is there documentation on what they variables are? I looked on the GitHub and only saw release notes. Sorry for the dumb Q!

Thibault Lambert profil fotoğrafı
Thibault Lambert3 yıl önce

Hi and thanks ! Type ‘help’ in the editor command line and filter results with ‘vdb’. That will show all the available command lines with their explanations. Hope this helps !

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