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I've added some user requested features to the #UnrealVDB plugin, including QoL improvements, more control, more console variables, custom VDB AOVs with MRQ and temperature color ramp which could be used in many different ways. #unreal #ue5 #realtimeVFX

19,273 次观看 • 3 年前 •via X (Twitter)

8 条评论

Christian Hecht 的头像
Christian Hecht3 年前

Thanks for implementing the ramp so swiftly!

Alex Leiva 的头像
Alex Leiva3 年前

This is great! Thank you

James Parker 的头像
James Parker3 年前

Is there anyway to set up the VDBs so they respond to point lights?

Thibault Lambert 的头像
Thibault Lambert3 年前

Sadly no, I only sample the first directional light.

eugene Flormata 的头像
eugene Flormata3 年前

there a cvar or something to get these to render after dof?

Thibault Lambert 的头像
Thibault Lambert3 年前

Hey sorry about the late reply. I think Vdb.AfterTranslucent will do the trick, it would be nice if you could confirm. This variable is read at engine startup only so it needs to be in one of your .ini file.

Brandon D. Porter 的头像
Brandon D. Porter3 年前

Hey @LambertTibo . Thanks again for this incredible tool, and the help you’ve provided this far! Re: the new console variables, is there documentation on what they variables are? I looked on the GitHub and only saw release notes. Sorry for the dumb Q!

Thibault Lambert 的头像
Thibault Lambert3 年前

Hi and thanks ! Type ‘help’ in the editor command line and filter results with ‘vdb’. That will show all the available command lines with their explanations. Hope this helps !

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