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I've been working on the fluidity and player aids like auto dash. The player will perform an auto dash if it's not in range of the target, making it easier to hit targets and avoid punching the air too much. Any retweet is appreciated 🙏 #gamedev #indiedev #madewithunity

51,054 次观看 • 2 年前 •via X (Twitter)

9 条评论

Julian@indiedevcasts 的头像
Julian@indiedevcasts2 年前

I love your animations and mechanics! I'm running a Newsletter where I share some projects with my community - can I take a screenshot from this video and redirect to your post + Steam page?

Sérgio Rodrigues 🇵🇹 Working on Troubled Passage 的头像
Sérgio Rodrigues 🇵🇹 Working on Troubled Passage2 年前

Sure, go ahead 🙂

| 的头像
|2 年前

Looking awesome. One other solution I've seen before is having different attacks with different ranges. Some attacks are best suited for certain distances, and slightly sliding the character takes care of any slight distance remainder. But yours already looks super smooth!

Sérgio Rodrigues 🇵🇹 Working on Troubled Passage 的头像
Sérgio Rodrigues 🇵🇹 Working on Troubled Passage2 年前

Thanks, but one of the features of the new combat system is inspired by God Hand: you get to learn new attacks and customize your combo sequence and other special slots. So I have to play the animations in a specific order 😃

Timo Boom - Making Prophecy Island 的头像
Timo Boom - Making Prophecy Island2 年前

Looking really good 👌

AlvesEsquilo 的头像
AlvesEsquilo2 年前

This is so smooth! Nice job!

Michael Saver 的头像
Michael Saver2 年前

This looks awesome man!

Sérgio Rodrigues 🇵🇹 Working on Troubled Passage 的头像
Sérgio Rodrigues 🇵🇹 Working on Troubled Passage2 年前

Thanks

Makram El Timani 的头像
Makram El Timani2 年前

This is amazing work!! This looks really fluid

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