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I've been working on the fluidity and player aids like auto dash. The player will perform an auto dash if it's not in range of the target, making it easier to hit targets and avoid punching the air too much. Any retweet is appreciated 🙏 #gamedev #indiedev #madewithunity

52,730 views • 2 years ago •via X (Twitter)

9 Comments

Julian@indiedevcasts's profile picture
Julian@indiedevcasts2 years ago

I love your animations and mechanics! I'm running a Newsletter where I share some projects with my community - can I take a screenshot from this video and redirect to your post + Steam page?

Sérgio Rodrigues 🇵🇹 Working on Troubled Passage's profile picture
Sérgio Rodrigues 🇵🇹 Working on Troubled Passage2 years ago

Sure, go ahead 🙂

|'s profile picture
|2 years ago

Looking awesome. One other solution I've seen before is having different attacks with different ranges. Some attacks are best suited for certain distances, and slightly sliding the character takes care of any slight distance remainder. But yours already looks super smooth!

Sérgio Rodrigues 🇵🇹 Working on Troubled Passage's profile picture
Sérgio Rodrigues 🇵🇹 Working on Troubled Passage2 years ago

Thanks, but one of the features of the new combat system is inspired by God Hand: you get to learn new attacks and customize your combo sequence and other special slots. So I have to play the animations in a specific order 😃

Timo Boom - Making Prophecy Island's profile picture
Timo Boom - Making Prophecy Island2 years ago

Looking really good 👌

AlvesEsquilo's profile picture
AlvesEsquilo2 years ago

This is so smooth! Nice job!

Michael Saver's profile picture
Michael Saver2 years ago

This looks awesome man!

Sérgio Rodrigues 🇵🇹 Working on Troubled Passage's profile picture
Sérgio Rodrigues 🇵🇹 Working on Troubled Passage2 years ago

Thanks

Makram El Timani's profile picture
Makram El Timani2 years ago

This is amazing work!! This looks really fluid

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