Загрузка видео...

Не удалось загрузить видео

На главную

I've been working on the fluidity and player aids like auto dash. The player will perform an auto dash if it's not in range of the target, making it easier to hit targets and avoid punching the air too much. Any retweet is appreciated 🙏 #gamedev #indiedev #madewithunity

52,730 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 9

Фото профиля Julian@indiedevcasts
Julian@indiedevcasts2 лет назад

I love your animations and mechanics! I'm running a Newsletter where I share some projects with my community - can I take a screenshot from this video and redirect to your post + Steam page?

Фото профиля Sérgio Rodrigues 🇵🇹 Working on Troubled Passage
Sérgio Rodrigues 🇵🇹 Working on Troubled Passage2 лет назад

Sure, go ahead 🙂

Фото профиля |
|2 лет назад

Looking awesome. One other solution I've seen before is having different attacks with different ranges. Some attacks are best suited for certain distances, and slightly sliding the character takes care of any slight distance remainder. But yours already looks super smooth!

Фото профиля Sérgio Rodrigues 🇵🇹 Working on Troubled Passage
Sérgio Rodrigues 🇵🇹 Working on Troubled Passage2 лет назад

Thanks, but one of the features of the new combat system is inspired by God Hand: you get to learn new attacks and customize your combo sequence and other special slots. So I have to play the animations in a specific order 😃

Фото профиля Timo Boom - Making Prophecy Island
Timo Boom - Making Prophecy Island2 лет назад

Looking really good 👌

Фото профиля AlvesEsquilo
AlvesEsquilo2 лет назад

This is so smooth! Nice job!

Фото профиля Michael Saver
Michael Saver2 лет назад

This looks awesome man!

Фото профиля Sérgio Rodrigues 🇵🇹 Working on Troubled Passage
Sérgio Rodrigues 🇵🇹 Working on Troubled Passage2 лет назад

Thanks

Фото профиля Makram El Timani
Makram El Timani2 лет назад

This is amazing work!! This looks really fluid

Похожие видео