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I've been working on the fluidity and player aids like auto dash. The player will perform an auto dash if it's not in range of the target, making it easier to hit targets and avoid punching the air too much. Any retweet is appreciated 🙏 #gamedev #indiedev #madewithunity

51,054 görüntüleme • 2 yıl önce •via X (Twitter)

9 Yorum

Julian@indiedevcasts profil fotoğrafı
Julian@indiedevcasts2 yıl önce

I love your animations and mechanics! I'm running a Newsletter where I share some projects with my community - can I take a screenshot from this video and redirect to your post + Steam page?

Sérgio Rodrigues 🇵🇹 Working on Troubled Passage profil fotoğrafı
Sérgio Rodrigues 🇵🇹 Working on Troubled Passage2 yıl önce

Sure, go ahead 🙂

| profil fotoğrafı
|2 yıl önce

Looking awesome. One other solution I've seen before is having different attacks with different ranges. Some attacks are best suited for certain distances, and slightly sliding the character takes care of any slight distance remainder. But yours already looks super smooth!

Sérgio Rodrigues 🇵🇹 Working on Troubled Passage profil fotoğrafı
Sérgio Rodrigues 🇵🇹 Working on Troubled Passage2 yıl önce

Thanks, but one of the features of the new combat system is inspired by God Hand: you get to learn new attacks and customize your combo sequence and other special slots. So I have to play the animations in a specific order 😃

Timo Boom - Making Prophecy Island profil fotoğrafı
Timo Boom - Making Prophecy Island2 yıl önce

Looking really good 👌

AlvesEsquilo profil fotoğrafı
AlvesEsquilo2 yıl önce

This is so smooth! Nice job!

Michael Saver profil fotoğrafı
Michael Saver2 yıl önce

This looks awesome man!

Sérgio Rodrigues 🇵🇹 Working on Troubled Passage profil fotoğrafı
Sérgio Rodrigues 🇵🇹 Working on Troubled Passage2 yıl önce

Thanks

Makram El Timani profil fotoğrafı
Makram El Timani2 yıl önce

This is amazing work!! This looks really fluid

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