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I've been working on the fluidity and player aids like auto dash. The player will perform an auto dash if it's not in range of the target, making it easier to hit targets and avoid punching the air too much. Any retweet is appreciated 🙏 #gamedev #indiedev #madewithunity
51,054 次观看 • 2 年前 •via X (Twitter)
9 条评论

I love your animations and mechanics! I'm running a Newsletter where I share some projects with my community - can I take a screenshot from this video and redirect to your post + Steam page?

Sure, go ahead 🙂

Looking awesome. One other solution I've seen before is having different attacks with different ranges. Some attacks are best suited for certain distances, and slightly sliding the character takes care of any slight distance remainder. But yours already looks super smooth!

Thanks, but one of the features of the new combat system is inspired by God Hand: you get to learn new attacks and customize your combo sequence and other special slots. So I have to play the animations in a specific order 😃

Looking really good 👌

This is so smooth! Nice job!

This looks awesome man!

Thanks

This is amazing work!! This looks really fluid

