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I've gotten feedback to try adding a delay to the caption after each word is spoken. While that does makes it more realistic, I think it ends up feeling too sluggish. I prefer when the words appear as they're being said. What do you think?
Комментарии: 11

For comparison, here’s the version without the pre-delay. I’ve also tweaked the word-by-word delay to vary based on each word’s length. Also, each line now has it's own background box! I like the jagged shapes it creates!

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If you go this route, you should also put in a really really small chance to misspell or mistype the word and then have it backtrack and catch up. As a kid I was always fascinated watching the live captions just in case they messed up.

The most micro amount of delay, like not even a second. Maybe that will be best of both worlds?

Honestly, if you're going for an unsettling vibe the sluggishness feels a little more appropriate to me. It's dreamlike, dissociative, more conducive to something nightmarish

The first was better

As someone who uses captions to help understand what's being said (I've got auditory processing issues), having it delayed just makes it even harder to understand

You dont need to add a consistent delay like that, you just need to add an effect that has the word scroll in a character at a time,instead of appearing Live steno is actually character by character, the pause between words appearing is the time it takes to tupe out the word

Stenographers don’t type out words a character at a time. They use Stenotype Machines check it out

Maybe just a tiny bit. Exact timing feels too much like modern tiktok subtitles now. punches me in the face.

I wanted a similar feeling for a game i was working on but i took a very different approach. Having each letter typed out with a very procedual delay which tries to simulate how someone would type on a keyboard. Spelling mistakes, burst typing, keyboard layout and all
