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I've made some slight lighting improvements! 🌊 The shader now simulates sunlight absorption when the geometry is underwater inside a tunnel.
102,755 просмотров • 1 год назад •via X (Twitter)
Комментарии: 10

some Earthworm Jim / Down the Tubes vibe here!

What does it look like if you speed through the tunnel Riven style?

Honestly if you just made this a game as is I would just play it I love looking at the water

@gavanw Spectacular!

How possible would it be to add real IOR to the water? I know games avoid this due it to performance and game play reasons but it would still be interesting to see some kind of screen space based refraction like how screen space reflections are done.

I've already experimented with Screen Space Refraction: It is avoided in Gamedev because it can't be calculated in screen space. RT refraction would be too slow; calculating it using only screen data is too buggy (lack of data behind meshes).

Very cool. Water physics and shaders are incredible. Good work.

@UnknownWorlds

I’m serious when I say the Subnautica devs are hiring

this video made my left shin hurt

