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I've made some slight lighting improvements! 🌊 The shader now simulates sunlight absorption when the geometry is underwater inside a tunnel.

102,755 Aufrufe • vor 1 Jahr •via X (Twitter)

10 Kommentare

Profilbild von Andy Shust
Andy Shustvor 1 Jahr

some Earthworm Jim / Down the Tubes vibe here!

Profilbild von Syrsly (bsky:syrsly.com)
Syrsly (bsky:syrsly.com)vor 1 Jahr

What does it look like if you speed through the tunnel Riven style?

Profilbild von #1 JEGAN FAN
#1 JEGAN FANvor 1 Jahr

Honestly if you just made this a game as is I would just play it I love looking at the water

Profilbild von Sam Swain
Sam Swainvor 1 Jahr

@gavanw Spectacular!

Profilbild von JeloSWE💙💛
JeloSWE💙💛vor 1 Jahr

How possible would it be to add real IOR to the water? I know games avoid this due it to performance and game play reasons but it would still be interesting to see some kind of screen space based refraction like how screen space reflections are done.

Profilbild von Krystian Komisarek
Krystian Komisarekvor 1 Jahr

I've already experimented with Screen Space Refraction: It is avoided in Gamedev because it can't be calculated in screen space. RT refraction would be too slow; calculating it using only screen data is too buggy (lack of data behind meshes).

Profilbild von Beta Beta
Beta Betavor 1 Jahr

Very cool. Water physics and shaders are incredible. Good work.

Profilbild von Simon Brennstrøm
Simon Brennstrømvor 1 Jahr

@UnknownWorlds

Profilbild von SPILL
SPILLvor 1 Jahr

I’m serious when I say the Subnautica devs are hiring

Profilbild von pYM
pYMvor 1 Jahr

this video made my left shin hurt

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