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I’ve officially open-sourced SYLVA. 🌲 SYLVA is a fully procedural cinematic forest that runs directly in the browser. Terrain, trees, roots, grass, water, sky, clouds, fog, and weather are generated at runtime using Three.js, WebGL2, and GLSL, without downloaded tree models, textures, HDRIs, or terrain heightmaps. Trees are procedurally...

14,608 просмотров • 10 дней назад •via X (Twitter)

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A really impressive set of Three.js graphics experiments just got open sourced, and these are much more than little visual demos. They are basically reusable procedural systems for oceans, vegetation, fluids and even whole planets. 🔹 Poseidon A real-time FFT ocean running on WebGPU. It simulates large swells, smaller ripples, foam, reflections, choppy displacement and physically inspired wave spectra entirely in the browser. 🔹 Gaia A procedural grass generator where every blade, seed head and field comes from a deterministic genome and environmental parameters. No authored grass models. 🔹 Dryad A procedural flora system that generates trees and other plant forms from physics, environmental conditions and a seed. No authored 3D models or textures are needed for the plants themselves. 🔹 Tiamat A real-time GPU fluid simulation using around 100,000 SPH particles, with the resulting water rendered directly in the browser. 🔹 Demiurge Probably the craziest one. It procedurally builds an entire planet from tectonic plates, then lets uplift drive erosion, erosion and latitude drive climate, and climate drive biomes, wind and weather. You can move seamlessly from orbit down to the surface. What I really like here is that these are not just pretty outputs. They are actual building blocks. Ocean simulation, vegetation generation, fluid dynamics and procedural worlds are exactly the kinds of systems that can be plugged into games, simulations and agent-built 3D environments. Project by: Owen

Token Gremlin

33,639 просмотров • 29 дней назад

LET ME TELL YOU A STORY!!! 🌳🤗🌳❤️🌳 In the 1970s, women of Reni village, Uttarakhand, hugged trees to save them from being chopped It came to be known as the Chipko Movement The women were protesting against the government's allocation of forest land to contractors for logging and commercial purposes because it led to environmental degradation The movement was so powerful that the then prime minister Indira Gandhi was forced to make changes to the existing law The Forest conservation act of 1980 was born! Did the forest belong to the people? Did the trees belong to those villagers? But why did the women fight? Governments as such don’t OWN the land, the air, the water or you or me! Governments are ONLY custodians of the resources. They aren’t super powers. They cannot and should not make unilateral decisions. People are allowed to and should protest when the environment is in danger. Since this is still a democracy! Be it Aarey, Hasedo, Aravalli, Narmada Bachao, Save Lakshadweep or even Save HCU people are protesting against government NOT because it is their land or their trees or their water. But because it is their right to protect the environment. Moral of the story: GOVERNMENTS DON’T OWN US! And if you think they own, it is your foolishness and your slavery 🙏🏼 Hats off to the students of #HCU I know what you are fighting against ✊🏼 #SaveHCUBioDiversity #SaveHCU #Telangana #Hyderabad

Revathi

21,740 просмотров • 1 год назад

How many of you actually know how "what you eat" grows? 🤔 I never learned crop science in school. I learned it by walking around our farm with my father, who showed me different crops and explained how they grow. But not everyone has access to a farm, so I built a 3D Crop Science application in Three.js using Claude Opus 5 to make that learning experience more visual and interactive. It is an exploration of different types of seeds where each seed has three different stages. The first stage shows the whole seed. The second stage is a cross section that shows what is inside the seed and how it grows. The third stage shows the germination phase through a 3D model. There are 24 models in total. The original models were 1,349.6 MB, which Claude optimized down to just 11.6 MB in total. All of the 3D models were generated using Tripo. Claude also created visual information for each seed showing details like seed type, storage tissue and germination phase. Each seed also has a YouTube video that shows how it actually grows in the real world. There is also a section showing where each seed is commonly grown using both a 3D globe and a flat map. You can explore different regions and click on specific areas to see more information about where that seed is grown. The entire experience is fully responsive and also includes quizzes that you can take in both normal and 3D formats. I strongly believe education becomes much more effective when you can see, interact, watch and explore instead of relying only on textbooks. Live: Code:

The Bugged Dev

45,040 просмотров • 19 дней назад