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A really impressive set of Three.js graphics experiments just got open sourced, and these are much more than little visual demos. They are basically reusable procedural systems for oceans, vegetation, fluids and even whole planets. 🔹 Poseidon A real-time FFT ocean running on WebGPU. It simulates large swells, smaller...

34,448 次观看 • 1 个月前 •via X (Twitter)

5 条评论

Mr Pixel | Driftania 🏝 的头像
Mr Pixel | Driftania 🏝1 个月前

Building an entire planet from tectonic plates down to surface biomes in pure browser code is the kind of overkill I respect. In my own terrain work the erosion step is always where things get spicy.

Camaleón Raro 的头像
Camaleón Raro1 个月前

rendering procedural simulations via automated agent pipelines removes the need for manual shader tweaking during 3D asset generation. when we batch multi-agent rendering workers, caching intermediate geometry states cut memory overhead by ~60%. are you running rendering workers locally via headless runners or orchestrating through cloud pipelines?

Klark_Max 的头像
Klark_Max1 个月前

It's funny that as soon as I have tried vibecoding with ThreeJS, I tried generating the world too. It's almost as fun as trying to make a game

Benjamin Springer 的头像
Benjamin Springer1 个月前

great demos! Thank you! 🙏

kitze 🛠️ tinkerer.club 的头像
kitze 🛠️ tinkerer.club1 个月前

Jfc

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