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💪🔥YEEEAHHHH!!!💪🔥 ITS EPIC, ITS UNREAL! UE5 Unreal Engine 5.3 Nanite Niagara Mesh Renderer ✅🏁
16,490 views • 2 years ago •via X (Twitter)
11 Comments

Details on the code (BP and C++) here... I am/is/are learning C++ so its rough but... it works 🥲

and I just left it running in the editor for the last 40 minutes... no problems lol

Here is the current state, and I don’t need to do 1million async… except to have a reply to dots…

Rotations are in !

Mr Wizzard doing his part 💪🫶

wait you are using multiple HISMs components? I thought single would be enough.

multiple ISM components, one per Static Mesh. Each Static Mesh needs its own ISM, and they are only 'really' performant at around 1,000 instances each. You can do more in a single ISM, but the each frame update at 120fps I found can start to become delayed the higher the count

Can this be used to replicate large amounts of building rubble that is performant ?

Thats my plan! I had just completed using niagara for small parts, non-nanite... now, its nanite!

You made a cool pop video :)

Thank you! We get to have fun! 🔥🔥🔥
