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I've spent around 3 weeks building SourceImport. It converts Source Engine maps into Godot while keeping TrenchBroom in the workflow. There's still plenty to optimize, but I'm finally ready to show it. Hope this makes some of you nostalgic. #GodotEngine #Godot #Gamedev

17,665 Aufrufe • vor 2 Monaten •via X (Twitter)

14 Kommentare

Profilbild von Biggs
Biggsvor 2 Monaten

sean is pushing godots level design tooling forward 🫡

Profilbild von Sean
Seanvor 2 Monaten

Trying my best :)!!

Profilbild von hl
hlvor 2 Monaten

Wow, this is really cool. Will this be available to public?

Profilbild von Sean
Seanvor 2 Monaten

Thanks! Maybe down the line! It's very experimental right now, and I gotta check on the legal side of things first.

Profilbild von CalmChronos
CalmChronosvor 2 Monaten

This is awesome

Profilbild von Sync Kun
Sync Kunvor 2 Monaten

W

Profilbild von Reese / Scoot 🆖
Reese / Scoot 🆖vor 2 Monaten

This is arguably some of the coolest shit I've seen done with the Godot engine

Profilbild von Leo Petrucci 🎱
Leo Petrucci 🎱vor 2 Monaten

I’ll eagerly await a hammer editor in Godot

Profilbild von Swan Location
Swan Locationvor 2 Monaten

@NotRoPro is this for STANDALONE?

Profilbild von LegosArchive
LegosArchivevor 2 Monaten

Idk how easy it is to work with GoldSrc stuff in Godot, but something like this but with GoldSrc would be awesome.

Profilbild von Clyde Is Tired
Clyde Is Tiredvor 2 Monaten

Why tho Godot sucks

Profilbild von Horse Cremator 🇦🇺🇬🇧🇺🇸
Horse Cremator 🇦🇺🇬🇧🇺🇸vor 2 Monaten

Don't Qodot and already do this? Cool anyway

Profilbild von NEO | GameDev
NEO | GameDevvor 2 Monaten

I've always wanted to use Hammer to create levels, and this has been a big help to me.

Profilbild von Adrihfu
Adrihfuvor 2 Monaten

Is the editor theme available anywhere? So cool :)

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