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I've spent around 3 weeks building SourceImport. It converts Source Engine maps into Godot while keeping TrenchBroom in the workflow. There's still plenty to optimize, but I'm finally ready to show it. Hope this makes some of you nostalgic. #GodotEngine #Godot #Gamedev

17,665 views • 2 months ago •via X (Twitter)

14 Comments

Biggs's profile picture
Biggs2 months ago

sean is pushing godots level design tooling forward 🫡

Sean's profile picture
Sean2 months ago

Trying my best :)!!

hl's profile picture
hl2 months ago

Wow, this is really cool. Will this be available to public?

Sean's profile picture
Sean2 months ago

Thanks! Maybe down the line! It's very experimental right now, and I gotta check on the legal side of things first.

CalmChronos's profile picture
CalmChronos2 months ago

This is awesome

Sync Kun's profile picture
Sync Kun2 months ago

W

Reese / Scoot 🆖's profile picture
Reese / Scoot 🆖2 months ago

This is arguably some of the coolest shit I've seen done with the Godot engine

Leo Petrucci 🎱's profile picture
Leo Petrucci 🎱2 months ago

I’ll eagerly await a hammer editor in Godot

Swan Location's profile picture
Swan Location2 months ago

@NotRoPro is this for STANDALONE?

LegosArchive's profile picture
LegosArchive2 months ago

Idk how easy it is to work with GoldSrc stuff in Godot, but something like this but with GoldSrc would be awesome.

Clyde Is Tired's profile picture
Clyde Is Tired2 months ago

Why tho Godot sucks

Horse Cremator 🇦🇺🇬🇧🇺🇸's profile picture
Horse Cremator 🇦🇺🇬🇧🇺🇸2 months ago

Don't Qodot and already do this? Cool anyway

NEO | GameDev's profile picture
NEO | GameDev2 months ago

I've always wanted to use Hammer to create levels, and this has been a big help to me.

Adrihfu's profile picture
Adrihfu2 months ago

Is the editor theme available anywhere? So cool :)

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