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I've spent around 3 weeks building SourceImport. It converts Source Engine maps into Godot while keeping TrenchBroom in the workflow. There's still plenty to optimize, but I'm finally ready to show it. Hope this makes some of you nostalgic. #GodotEngine #Godot #Gamedev

17,665 просмотров • 2 месяцев назад •via X (Twitter)

Комментарии: 14

Фото профиля Biggs
Biggs2 месяцев назад

sean is pushing godots level design tooling forward 🫡

Фото профиля Sean
Sean2 месяцев назад

Trying my best :)!!

Фото профиля hl
hl2 месяцев назад

Wow, this is really cool. Will this be available to public?

Фото профиля Sean
Sean2 месяцев назад

Thanks! Maybe down the line! It's very experimental right now, and I gotta check on the legal side of things first.

Фото профиля CalmChronos
CalmChronos2 месяцев назад

This is awesome

Фото профиля Sync Kun
Sync Kun2 месяцев назад

W

Фото профиля Reese / Scoot 🆖
Reese / Scoot 🆖2 месяцев назад

This is arguably some of the coolest shit I've seen done with the Godot engine

Фото профиля Leo Petrucci 🎱
Leo Petrucci 🎱2 месяцев назад

I’ll eagerly await a hammer editor in Godot

Фото профиля Swan Location
Swan Location2 месяцев назад

@NotRoPro is this for STANDALONE?

Фото профиля LegosArchive
LegosArchive2 месяцев назад

Idk how easy it is to work with GoldSrc stuff in Godot, but something like this but with GoldSrc would be awesome.

Фото профиля Clyde Is Tired
Clyde Is Tired2 месяцев назад

Why tho Godot sucks

Фото профиля Horse Cremator 🇦🇺🇬🇧🇺🇸
Horse Cremator 🇦🇺🇬🇧🇺🇸2 месяцев назад

Don't Qodot and already do this? Cool anyway

Фото профиля NEO | GameDev
NEO | GameDev2 месяцев назад

I've always wanted to use Hammer to create levels, and this has been a big help to me.

Фото профиля Adrihfu
Adrihfu2 месяцев назад

Is the editor theme available anywhere? So cool :)

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