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I've spent around 3 weeks building SourceImport. It converts Source Engine maps into Godot while keeping TrenchBroom in the workflow. There's still plenty to optimize, but I'm finally ready to show it. Hope this makes some of you nostalgic. #GodotEngine #Godot #Gamedev

17,665 次观看 • 2 个月前 •via X (Twitter)

14 条评论

Biggs 的头像
Biggs2 个月前

sean is pushing godots level design tooling forward 🫡

Sean 的头像
Sean2 个月前

Trying my best :)!!

hl 的头像
hl2 个月前

Wow, this is really cool. Will this be available to public?

Sean 的头像
Sean2 个月前

Thanks! Maybe down the line! It's very experimental right now, and I gotta check on the legal side of things first.

CalmChronos 的头像
CalmChronos2 个月前

This is awesome

Sync Kun 的头像
Sync Kun2 个月前

W

Reese / Scoot 🆖 的头像
Reese / Scoot 🆖2 个月前

This is arguably some of the coolest shit I've seen done with the Godot engine

Leo Petrucci 🎱 的头像
Leo Petrucci 🎱2 个月前

I’ll eagerly await a hammer editor in Godot

Swan Location 的头像
Swan Location2 个月前

@NotRoPro is this for STANDALONE?

LegosArchive 的头像
LegosArchive2 个月前

Idk how easy it is to work with GoldSrc stuff in Godot, but something like this but with GoldSrc would be awesome.

Clyde Is Tired 的头像
Clyde Is Tired2 个月前

Why tho Godot sucks

Horse Cremator 🇦🇺🇬🇧🇺🇸 的头像
Horse Cremator 🇦🇺🇬🇧🇺🇸2 个月前

Don't Qodot and already do this? Cool anyway

NEO | GameDev 的头像
NEO | GameDev2 个月前

I've always wanted to use Hammer to create levels, and this has been a big help to me.

Adrihfu 的头像
Adrihfu2 个月前

Is the editor theme available anywhere? So cool :)

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