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I've spent around 3 weeks building SourceImport. It converts Source Engine maps into Godot while keeping TrenchBroom in the workflow. There's still plenty to optimize, but I'm finally ready to show it. Hope this makes some of you nostalgic. #GodotEngine #Godot #Gamedev
17,665 次观看 • 2 个月前 •via X (Twitter)
14 条评论

sean is pushing godots level design tooling forward 🫡

Trying my best :)!!

Wow, this is really cool. Will this be available to public?

Thanks! Maybe down the line! It's very experimental right now, and I gotta check on the legal side of things first.

This is awesome

W

This is arguably some of the coolest shit I've seen done with the Godot engine

I’ll eagerly await a hammer editor in Godot

@NotRoPro is this for STANDALONE?

Idk how easy it is to work with GoldSrc stuff in Godot, but something like this but with GoldSrc would be awesome.

Why tho Godot sucks

Don't Qodot and already do this? Cool anyway

I've always wanted to use Hammer to create levels, and this has been a big help to me.

Is the editor theme available anywhere? So cool :)
