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Jeff Abilities Tweak: Joyful Splash's water flow speed increased for better control. It now pierces allies and enemies, healing teammates and damaging foes. Jeff charges his ult faster, enhancing combos like Sharknado with Storm or solo initiations. #MarvelRivals

413,419 次观看 • 1 年前 •via X (Twitter)

11 条评论

Earl 的头像
Earl1 年前

ya he’s banned

Page to Pixel Publishing 的头像
Page to Pixel Publishing1 年前

Friends AND Flights? Yes, please! Check out local co-op in The Art of Flight with up to 4 friends and see who can last the longest. Coming to Steam later this year. Wishlist today!

Bryce Edwards 的头像
Bryce Edwards1 年前

This looks horrible bro what that beam does like zero damage and the bubbles suck too now he's actually just a throw pick

Smilley 的头像
Smilley1 年前

I love the devs but sometimes they word stuff horribly

xHartZilla 的头像
xHartZilla1 年前

Hell yeah

KelvinPenaRD✝️ • 🇩🇴S 的头像
KelvinPenaRD✝️ • 🇩🇴S1 年前

W

Proto"Xeno"Gen🔞Cybernetic Servant 的头像
Proto"Xeno"Gen🔞Cybernetic Servant1 年前

hope that ult charge is modified cuz thats way to fast

ԑiз 的头像
ԑiз1 年前

does his aqua burst still do better dps or will it become secondary?

☆ Shia ♤ 的头像
☆ Shia ♤1 年前

I thought this said Jeff ability: twerk at first

Milton Castillo 的头像
Milton Castillo1 年前

@TweetHelperBot download this

Cowboy Bernie 🤠 的头像
Cowboy Bernie 🤠1 年前

Jeff is over party lol

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This is probably the best summary of Wolverine gameplay and story from the previews I've seen yet. Sounds great! 🔥 Also deeper than I think some realise. Relevant details and an edited video going over them. + Rage meter with 3 or more levels + Builds with combos and specific moves + As Logan's animalistic aggression builds, new combos, moves and finishers become available + Final rage level offers heightened combat and an extra life + Enemies are aware of and react to Logans increasing rage, and can become too scared to fight + Was more challenging for some journos than they expected. Can't just go in button mashing, must be strategic with enemy attack parries, dodges, which enemies to prioritise etc. + Can unlock techniques and abilities over time, that not only tie in to rage, but have strategic combat benefits + Early examples include a healing heavy attack to staggered enemies, a jumping knee that interrupts enemy attacks, AOE for crowd control etc + It's not one giant skill tree, you swap techniques and abilities in and out for specific use case builds, based on what suits the combat scenario or boss you're facing + Adaptations allow you to modify the systems and techniques Logan has + 3 progression layers work together. Rage for skill based reward, techniques for new moves and abilities, adaptations that change how his moves and systems behave + Some enemies and segments have ability inhibitors, which prevent Logan from certain abilities, such as healing, which makes parry and dodge much more important and the difficulty higher + Game features slower exploration segments where you can freely explore and unlock unique dialogue, interactions, challenges, rewards, collectibles, listen in on convos, find hidden things etc + His heightened senses, hearing, smell etc are used during these exploration segments + Nightmare Trials (replayable challenges) offer different types of gameplay challenges; traversal, combat etc. Beating them offers rewards and can unlock new memories for story tie in + You have different outfits and different claws + Gameplay segments integrate other characters. In one, Mystique infiltrates enemy lines to help Logan Keep in mind this is mostly from early in the game, so who knows what we'll unlock or how things will develop late game. Either way, it all sounds promising. #Wolverine #PS5 Full link (with great story analysis too):

NIB

46,048 次观看 • 2 天前

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Shinobi602

197,941 次观看 • 2 年前

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‎Gabe Follower

61,457 次观看 • 6 个月前

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