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JPEG compression + datamoshing Had to perform the datamoshing separate from the initial reprojection so that blocks that cleared to new data would show the converged scene instead of just noisy data, so I'm basically reprojecting everything twice, which is silly but looks great!

506,301 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 10

Фото профиля find.ompu.co
find.ompu.co2 лет назад

Dang, very surprised how much doing it in the backrooms gave my effects catch much more attention! I’ll see about adding a datamoshing build to my Patreon later, but in the meantime, I have a much less computationally taxing demo of the effect here:

Фото профиля find.ompu.co
find.ompu.co2 лет назад

And for those that want a more proper “demo” rather than an experience utilizing the effect, I also have this (also playable in-browser via WebGL)

Фото профиля find.ompu.co
find.ompu.co2 лет назад

I've added the JPGPU+datamosh pathtracing build to the Patreon post with the NTSC build! This build will require a GPU with DXR support (& obviously DX12). If you're eager to give it a try & have capable hardware, it's available to $7+ tiers right now!

Фото профиля Chris Smith
Chris Smith2 лет назад

This looks like a nightmare where you can't make out everything clearly and there is a feeling of impending doom

Фото профиля dedgrl
dedgrl2 лет назад

walking on 2300ug’s

Фото профиля walking mirage
walking mirage2 лет назад

hoyl fuck

Фото профиля Shawntrrttll
Shawntrrttll2 лет назад

Very cool!! Did the data mosh happen in Adobe Aftereffects or some other application? Was trying to replicate this one day during a school project

Фото профиля find.ompu.co
find.ompu.co2 лет назад

All rendering is performed in realtime within Unity.

Фото профиля Odieman
Odieman2 лет назад

My brain hurts from all the math I imagine is on display here

Фото профиля lil' jeb
lil' jeb2 лет назад

This looks like the perspective of an android that is slowly breaking down. Impressive!

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