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Using datamoshing to make the hardest "you died" screen possible
42 Comments

This is my game GANGSTALK. You can wishlist it here if you think it looks cool and want to support the development!

maybe change it to NO SIGNAL instead? NO SIGNS OF LIFE seems kinda silly imo

but you still have signal

data moshing like that kinda implies to me that the feed fried but ight. Maybe just something simpler then? YOU DIED? DEATH? Okay nah that ones stupid. Maybe I'm just tweaking over nothing fuck knows at this point

it's all good! I'm still workshoping it, but there's some lore context you don't have which makes No signs of life make more sense

oh yeah if its lore then automatically it don't really matter lmao, just go with what makes sense.

What are you dying from? It just looks like you're running around.

The thing chasing you

Is the thing chasing you invisible?

@Jam2go This game is typically seen through a POV of security cameras. That until you get chased. Then the POV becomes the thing chasing you

@Jam2go But in the fixed view where he is walking through the flashing arc, nothing chases him, he is just standing there and randomly dies.

@_ODDEEO_ @Jam2go You ever use your imagination?

@_ODDEEO_ @Jam2go A video game where you need to use your imagination to guess what is happening in the game?

@Ricochet227 @_ODDEEO_ this is a test dev environment, I'm showing off what the death screen looks like by manually triggering it. The actual game has things/monsters that kill you but i don't want to spoil them.

Your game is through the camera lens right? I remember watching a dev video of this, looks really fucking cool. Maybe lean more into the camera aspect. "Subject: Deceased" or "Observational Subject: Terminated" so it feels more like a clinical, cold camera is watching.

Holy fucking peak

This reminds me of Controls death screen

are you the yt guy with a cat??

I've got two

Make the Death Screen a bit more insulting lol ๐๐ฅ

Bro what are you inspired by cuz I have a feeling

The text should be part of the mosh too

POV: your playing an unreal engine 5 game with DLSS enabled on ultra performance when the performance is bad

this death screen wouldโve scared me as a kid ๐

The first like 2 seconds of the video, where the effect is still mild, elicits in me the same responses as TAA Artifacting. So, uh, I guess watch out for that, unless it's part of the aesthetic you're trying to create.

Microgramma font spotted !

Harmony korine I found ur next hire

This is tough! This reminds me of the hiss from Control!

I adore the coldness of โNo signs of lifeโ Itโs not mournful or wrote like a person would. Itโs โfactualโ, really feels like the person writing it doesnโt personally care about the victim as much as they do just knowing if theyโre alive or dead

Oh man I wish marathon had this, it goes hard as fuck.

Yeah this goes hard

No signs of life seems too goofy you're going for "The hardest"

cool effect i thought, then went on yt for a tutorial and the first video happend to be you again

Looks a lot like Controlโs death screenโฆ

๐ฅ๐ฅ๐ฅ

i recall seeing the effect used in a music video

Reminds me of the ultrakill death screen

should you try a flatline sfx too :3

you should do a pixelated one of this and either have the text be like "desynchronized" or like "connection lost" idk

Actually so tough keep up the good work king your fucking killing it

I agree with everyone taking issue with โNo signs of lifeโ thatโs the one thing that stood out to me as well

so sick, looking forward to it's release!
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