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JPEG compression + datamoshing Had to perform the datamoshing separate from the initial reprojection so that blocks that cleared to new data would show the converged scene instead of just noisy data, so I'm basically reprojecting everything twice, which is silly but looks great!

506,596 次观看 • 2 年前 •via X (Twitter)

10 条评论

find.ompu.co 的头像
find.ompu.co2 年前

Dang, very surprised how much doing it in the backrooms gave my effects catch much more attention! I’ll see about adding a datamoshing build to my Patreon later, but in the meantime, I have a much less computationally taxing demo of the effect here:

find.ompu.co 的头像
find.ompu.co2 年前

And for those that want a more proper “demo” rather than an experience utilizing the effect, I also have this (also playable in-browser via WebGL)

find.ompu.co 的头像
find.ompu.co2 年前

I've added the JPGPU+datamosh pathtracing build to the Patreon post with the NTSC build! This build will require a GPU with DXR support (& obviously DX12). If you're eager to give it a try & have capable hardware, it's available to $7+ tiers right now!

Chris Smith 的头像
Chris Smith2 年前

This looks like a nightmare where you can't make out everything clearly and there is a feeling of impending doom

dedgrl 的头像
dedgrl2 年前

walking on 2300ug’s

walking mirage 的头像
walking mirage2 年前

hoyl fuck

Shawntrrttll 的头像
Shawntrrttll2 年前

Very cool!! Did the data mosh happen in Adobe Aftereffects or some other application? Was trying to replicate this one day during a school project

find.ompu.co 的头像
find.ompu.co2 年前

All rendering is performed in realtime within Unity.

Odieman 的头像
Odieman2 年前

My brain hurts from all the math I imagine is on display here

lil' jeb 的头像
lil' jeb2 年前

This looks like the perspective of an android that is slowly breaking down. Impressive!

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