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Just added recursive debris fracturing to my real-time destruction system in Unreal Engine. Large chunks now break into smaller pieces on impact, fully custom and runtime. Voronoi-based cuts are in progress! 😀🥳 #UnrealEngine5 #gamedev #indiedev #destroy

25,561 views • 1 year ago •via X (Twitter)

11 Comments

Tim Hertel's profile picture
Tim Hertel1 year ago

That’s awesome! Love how clean the fracture transitions are 💥

Antonio Lattanzio's profile picture
Antonio Lattanzio1 year ago

Thank you! Yeah, that's the idea ! 😃 Hopefully will get more videos done.. also I've tested on a 3080 and goes over 200 fps 😂

Solarsuit.Games's profile picture
Solarsuit.Games2 years ago

🤠 We're a small indie team making a Space Western game that mix together cRPGs like the original Fallout and top-down shooters like Ruiner. Featuring real-time combat, organic roleplay, and a deep narrative with different endings 🚀 👉 Wishlist on Steam

Foxtale 🦊🎮's profile picture
Foxtale 🦊🎮1 year ago

It looks great!!

Antonio Lattanzio's profile picture
Antonio Lattanzio1 year ago

Thank you! Hopefully will add more videos soon !

Show's profile picture
Show1 year ago

This looks awesome. Curious though, does it cause any performance issues?

Antonio Lattanzio's profile picture
Antonio Lattanzio1 year ago

Not really.. the code is written in C++ and runs on separate threads for heavy operations. On 3090 cards the FPS goes even over 200 ! Might have to post a video with FPS visible.. also, this one was recorded with a quite low end GFX card (GTX 1050 Ti)

Chain Of Legends's profile picture
Chain Of Legends1 year ago

that is awesome, do you have catapults in your game by any chance?

Antonio Lattanzio's profile picture
Antonio Lattanzio1 year ago

No, but it's very easy to add them! Good idea tho.. thanks!

Gorka Games's profile picture
Gorka Games1 year ago

This is so good! Are you going to release any version to FAB?

Antonio Lattanzio's profile picture
Antonio Lattanzio1 year ago

Thanks so much! 😊 I’ve been thinking about releasing it on FAB, but for now I’m focused on extending the system further. Also.... just wanted to say I really love your video tutorials, they’ve been super helpful!

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