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Just experienced streamable 4D Gaussian Splatting content on Apple Vision Pro… and it's insane 🤯 Seeing life sized volumetric people performing right in my room is kind of mind blowing. It really feels like real humans are standing in front of you. And it streams online just like regular...

1,011,993 Aufrufe • vor 3 Monaten •via X (Twitter)

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WOW. 😳 Apple just quietly won the 3D maps war at WWDC. Gaussian Splatting is coming to Apple Maps Flyover this fall. Apple Maps Flyover covers 300+ cities. Until yesterday, every single one was built on standard drone photogrammetry. The technology captures photos from the air and reconstructs 3D geometry from them. Gaussian Splatting does not reconstruct geometry. It represents the scene as millions of tiny 3D ellipsoids, each one carrying its own color and opacity information based on how light actually behaves in that location. The output is not a mesh model. It is a field of light. When you move through it, it does not crumble at the edges. The detail holds because it was never geometry to begin with. Apple has been hiring for this for years. Their SHARP model, published in research last year, generates photorealistic 3D scenes from a single image in under a second. Google has more sensor data than anyone. More Street View cars, more satellites, more capture history. On navigation accuracy and geodata depth, Google Maps is still ahead by most measures. But fidelity in 3D city rendering is a different competition, and Apple just set a bar in that. Most people will experience this in the fall without knowing the name of the technology. They will open Flyover, look at a city they know, and notice it looks different. Real, not rendered. That is the moment Gaussian Splatting stops being a research term and becomes something a billion people use. Bookmark this. It will look prescient by October.

Shruti

19,832 Aufrufe • vor 2 Monaten

Apple Vision Pro: My Initial Impressions I agree with some others. This is one of the most impressive pieces of tech I’ve ever used, but it's not perfect. The Good: • The eye tracking and hand gestures are simply incredible. The accuracy is like 99%. It’s quite intuitive and feels very natural. You can put your hands almost anywhere and it'll sense them. • I’m not exaggerating when I say Apple’s immersive videos made for the Vision Pro literally make you feel like you’re there in person. I felt like I was literally in the room with Alicia Keys while she sang, or traversing 3,000 feet above Norway’s breathtaking fjords while walking on a rope. My only complaint is that while Apple Immersive Videos are 180-degree 3D 8K recordings, they are still a little blurry. • You can use the Vision Pro while lying down in bed in complete darkness and the hand gestures will still work just fine (just like FaceID does in the dark). • In 2013 Apple introduced TouchID. In 2017 FaceID. With Vision Pro, Apple has introduced OpticID. It scans your iris and unlocks your Vision Pro when you put it on. It’s incredibly quick and accurate. And like FaceID, it's secure. It's what you will use to pay for things on the device as well. • I didn’t experience any vertigo, dizziness, etc while using the device. • I'm a bit of a display nerd. For the first time outside of a theatre, Avatar The Way of Water feels true to the directors creative intent. High frame rate (HFR) wasn’t possible in any other device. The 3D is exactly like the theatre. I went to a dolby cinema to watch it originally, and the Vision Pro gets it about as close to a theatre video quality experience as you can get. • The sound quality is really good. The spacial audio is very convincing. • The Vision Pro is heavy, but I found myself not caring all that much if i used the dual loop headband. • I was skeptical of the productivity side of the Vision pro, but wow does the mac virtual display work insanely well. You can easily edit videos or browse the web. • You can complain about plenty of things, but built quality is not one of them. It's really good and solid. The device feels very dense. • Neck strain was not an issue • I watched John Wick in one of the immersive environments, and the movie was reflecting onto the water perfectly. It’s was incredible. I'm not joking when i saw it literally felt like I was watching a movie on a 4K HDR screen in then middle of the wilderness. • Battery life is fine most of the time. The Not So Good: • The app ecosystem just isn’t there yet, which is understandable. That will happen over time, but currently there are only 600 apps built for the Vision. For developer, It doesn't make sense to make a custom Vision Pro app when there are only ~200k users in the ecosystem. • The field of view is kinda of small, which is disappointing, and sometimes a little distracting. It's not terrible, but I wish the FOV was bigger. • The passthrough video is dissapointinly low quality, though it’s still better than anything else on the market. You can’t read your small text on your phone. Colors are muted, and it's a little jittery. Future versions will be better no doubt. • It is sort of an isolating device. I almost guarantee you future versions of the Vision Pro will be able to connect with one another so two people can be looking at the same virtual safari window, movie, etc. • Price: It's expensive. • As I said above, while heavy, the weight of the VP was not an issue for me, but that doesn't mean I don't want it to be lighter. It does press against your face pretty hard, which can cause minor cheek area fatigue. Future versions will no doubt be lighter. Final Thoughts: Going back to my Mac felt weird. It suddenly felt like a technology of the past. If you have the money and want to be an early adopter, you’ll be happy with the Vision Pro. But I have to say, the second or third generation of this device, I think, will be better and cheaper, so it’s probably worth waiting for that. While it’s one of the greatest pieces of tech I’ve ever tried, I can’t see myself using this in my daily life yet, and for $3,500, I should be able to envision that. I'm going to give it a few more days, but I'll likely be returning it. The app ecosystem needs to improve and expand a lot. That's ultimately what will make or break this thing's success. Apple knocked it out of the park engineering this thing. It's mind blowing, but if i'm already mind blown, Imagine how good future versions will be.

Sawyer Merritt

1,602,952 Aufrufe • vor 2 Jahren