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Knuckles' Chaotix WITHOUT the infamous link system? Yes, it's possible! 🤯 Rediscover this hidden gem in a totally new way! I explain how right here: #Knuckles #32X #Hack #Sonic The SEGAGuys SEGA SATURN, SHIRO! 吉野@連邦(renpou.com) The Sega Guru/Alex ➡️ Debug Games Fest/NottsVGE The SEGA Lounge

59,504 Aufrufe • vor 8 Monaten •via X (Twitter)

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SURPRIIIIIIISE!!! The beta release of our Grand Theft Auto Vice City port to the Sega Dreamcast is finally here! Here's an actual hardware capture of raising some hell in the beautiful streets of Miami taken straight from my DC to celebrate! We've now added graphics settings for 2xFSAA to give it a less jagged, more smooth look and have added a video mode for rendering to a 24bpp framebuffer, which adds extra depth and vividness to the colors! While we still have plenty of work to do regarding features, assets, and performance, I am extremely proud of our team after what we've accomplished within just a few short months with this port that, for the last two decades, was considered literally impossible for the console to handle. It has been an absolute honor and privilege to work beside you crazy and talented bastards! I also want to thank the Sega Dreamcast and Grand Theft Auto communities for rallying around this cause and coming together to help us test and debug this release along with the previous GTA3 release over the last several months. Your support and diligent work has been vital for ensuring that the games have been fully playable on the DC, and your constant support and feedback has been an inspiration to the team. We couldn't have done it without you! For instructions on how to convert your (LEGALLY EFFING PURCHASED) PC versions of GTAVC into a image which can be played on the DC, the instructions can be found here: PS: No, this is not an April Fool's joke, but we're going to love everyone thinking it is! Guess you're gonna have to try it to find out!🤣

Falco Girgis

153,237 Aufrufe • vor 1 Jahr

SHE'S DONE!!! Mario Kart 64 for the Sega Dreamcast is officially ready for public consumption, so here's a full 6+ minute video of gameplay, captured straight from my actual DC! Jnmartin has done it again! The footage you are watching shows every GP course in the game, including multiplayer footage as well. Yes, you can also save and load ghost files from the VMU! As this is our first release, I'm sure you will run into a minor bug here or there, especially given neither one of us could stress test 4 player very effectively using our hands and feet to drive... So be sure to open tickets for any minor issues you find... assuming you're playing on REAL HARDWARE. I can already tell you right now, emulators are having issues with this one! This was my first time getting to directly contribute to a jnmartin N64 port, and it was an absolute honor for me to be involved with his incredible work. There is nobody else who I have ever met with the cross-architecture knowledge of BOTH the Sega Dreamcast and Nintendo 64, combined with the raw grit, tenacity, and attention to detail required to pull this off and do the source material justice. Not only did I get to take my SH4ZAM library for DC math gainz out for a ride with MK64, but I also brought some new routines back from MK64 so everyone can use them! Finally, I got to be involved in laying the foundation for future jnmartin N64 ports, now that we have an optimized, accelerated audio and video back-end for various libultra functionality, including Fast3D. You can already see how much this has benefited future work based on how quickly jnmartin was able to get StarFox 64 up and running on DC... The man doesn't sleep, no. lol. I just wanted to thank everyone so much for the continued enthusiasm and support behind these ports. The support for our work and the Sega Dreamcast means the world to us! Thanks for helping to keep the dream alive! For instructions on how to build yourself a burnable CDI image or a DreamShell ISO for either your DC's SD card or IDE drive, please follow the README on the repository: NOTE: Windows users will need DreamSDK to build. My last-minute build fixes for DreamSDK are in this WIP branch here, which will probably be merged into the main branch tomorrow when jnmartin wakes up:

Falco Girgis

63,518 Aufrufe • vor 1 Jahr

Things are pretty bleak in the world of games journalism right now, especially when it comes to physical media. Websites and magazines are being closed down, which means both job losses and a reduction in opportunities for talented writers. It also means that YOU have fewer places to read about games. Independent companies are trying to keep websites, blogs and gaming magazines alive, but without the backing of a large publisher or intrusive ads, that can be really hard. If you want to continue to support amazing writing about the video game space, please support independent outlets who are trying to bring you what you want, while also providing opportunities to talented journalists, artists, illustrators, photographers and designers. If you'd like to support a brand new company set up to do just that, then please consider backing our campaign for GENERATIONS, a new premium gaming magazine that looks to the past to explore how it has shaped our present and future. With words by the likes of Janet Garcia 🦋, WiFi Wars own Steve, former Games Informer editor Wesley LeBlanc, michael h vandiver, Lewis Packwood, Alicia Haddick/アリシア and many more, interviews with 河野一二三 and the team behind Still Wakes the Deep, artwork and illustrations by Sean O'Brien, Alessio Greco and others, this is going to be a must-have for video game lovers. We only have a few days left to go, so even if you can't pledge, please consider sharing! Tagging a few awesome people in the hopes that they might share too! Jordan Middler Greg Miller Steel Battalion Online 🇦🇺 2 Old 4 Gaming 🕹️GAMES FREEZER 🥶 Time Extension Ryan T. Brown 🎮🩷 DidYouKnowGaming Retro Dodo Oscar TK IGN Eurogamer Bertie Game Mistress Middle Aged Gamer Guy 🔜 Timeless GC VG247 Chris Scullion @Terranauts93 Lord Arse! The Retro Room 🎮🕹🎬🎥 GamesYouLoved The Sega Guru/Alex ➡️

GameBound

32,246 Aufrufe • vor 1 Jahr

DeMeco Ryans built an entirely new culture in Houston with one word: SWARM. But it's not just a word - it's an acronym. A simple, memorable, and a powerful way to emphasize what they're looking for. "Swarm mentality is just an acronym for I want to build my team with guys who have a special work ethic and a relentless mindset. And that's where the Swarm mentality came in." S.W.A.R.M. = Special Work Ethic And a Relentless Mindset "That's what the Texan culture will be about - swarming. It's attacking everything." But SWARM isn't just about defense. It's all-encompassing. "It involves teamwork. It involves togetherness. How you attack issues and problems - it's swarming this thing all together. How are you gonna attack a defense or offense? It's those 11 guys out there swarming together on the field." This is what culture looks like when it's built with intention: 1: Get the Right People - Culture starts with who you let in the building. Talent without character is a liability. Ryans' filter is simple: "If it's a guy and I got mixed reports on him...next." 2: Keep It Simple, Play Fast - Complexity doesn't win games. Mastery of the basics does. Your players can't play fast if they're thinking. Simplicity creates speed. 3: Coach The Details, Not The Outcome - Good players can have bad habits. Great coaches see past the result. "In big games...it's not the wow plays. It's who can be consistent, who can not screw it up the most." 4: Be Demanding Without Disrespecting - High standards don't require low respect. You can push hard without tearing down. "You can be demanding without being disrespectful." 5: Let Leaders Be Themselves - Leadership isn't one style. Quiet leaders lead by example. Loud leaders lead by voice. Both work. Ryans tells every player: "I want you to be yourself." Culture isn't a sign on the wall - it's what you emphasize, tolerate, and allow. Special Work Ethic. Relentless Mindset. That's SWARM and the Texans standard. (🎥Pat McAfee)

Coach AJ 🎯 Mental Fitness

69,617 Aufrufe • vor 7 Monaten

The Buck Stops Here: Epstein Explains Rentier Oligarchy Plainly: The Dollar is a Debt That Will Never be Repaid Here Epstein very eloquently describes the power of finance capital through debt: for every dollar the bank has, it can lend out 10 in "our system". This is impossible for the average person to understand. You need Hudson to decode WHY this is the case, how the dollar operates as the world reserve (with the Euro as a silly lab experiment that is totally subservient and essentially 1:1) and why one dollar of real money equals 10 of speculative potential. It's because the dollar is where "the buck stops" - no one can claim to want anything else because there is nothing else. You either play with the arcades tokens or you do not play at all. The dollar is a Ponzi scheme that represents a debt to itself; one that will never be repaid. In this sense all dialectics becomes self referential and tautological and contained: the dollar hegemony is both it's own debtor and creditor. Epstein wasn't very smart, all he could understand was "I can make 10 with 1 real one." That's it, it's not hard, it simply requires a person to flush all reality down the toilet and ignore all common sense. At the end of the day in "our system" more debt = more asset value. If you told the average person on the street that you were 100 million in debt and this was your "asset", they would laugh. But you have to pay the bank. The financial oligarch and the US Government doesn't have to pay anyone. In a bizarre way, this is actually Communism. The structure of a system that can command the value multiplication of 1 to 10 must have all possible future trajectories planned, all possible outcomes weighed and measured, and all power and authority. Then they kind of calculation required to temporally move labor power from the future into the present succeeds; this is a time machine. But in the hands of a stunted pedophile rentier elite, futures are not planned, there is no guarantee, and the bounty of the future becomes a triangle on the top of the pyramid without anything but a volatile herd of feudal lords pecking away at it's basis. It cannot sustain what is necessary to access the future. Epstein is so dumb he doesn't realize his entire system was essentially explained to the US government by Hudson in the early 70's when they realized that "the buck stops here." It took the last intelligent Marxist to tell the Empire how it's own money worked. "Fractionalized reserves" as the gateway to unlimited debt.

Chris Morlock

42,425 Aufrufe • vor 6 Monaten

"To end this war and go the diplomatic way, I don't need all this historical sh*t, because it's just a postponement," President Zelenskyy said on the potential negotiations with Putin. Other statements by the President of Ukraine from the interview with British journalist Piers Morgan: ◾️ Yes, people are tired. Yes, people want to finish with this tragedy. We want to stop Putin and end this war as quickly as possible, but in the right way, not losing dignity in any way. ◾️ Russians try to sell to their audience the successful steps, but they can't, really. Even the very nationalistic, very radical part of Russia doesn't trust their government and Putin because they see that there are no successful steps on the battlefield. ◾️ If the war is in Europe, I think peace negotiations have to be in Europe. The next meeting will also be in Switzerland. ◾️ We had two groups - military and diplomatic. The military group spoke about how to develop a monitoring mission for a ceasefire when it comes, when the political side opens those possibilities. ◾️ The result is closer in the military direction. We will have a paper where all the details will be written about how to monitor immediately after a ceasefire. In the political direction, it's more difficult. We don't have the same view. Even trilaterally, we have three different views on the land question. This is not simple. We try to be very constructive. ◾️ Russia's proposal for Ukrainians is to withdraw our forces from part of the Donetsk region, just to withdraw by ourselves, and the war will stop. But we can't just withdraw. It's unbelievable how that can be. It's our territory, and the temporarily occupied territory is also our territory. It's not just occupied, it's temporarily occupied. We are not recognizing it judicially, and we are not recognizing it de facto in any papers. Yes, it's temporarily occupied territories. It's very painful for us, but let's stop where we stand. And this is already a big compromise. ◾️ Donbas is a part of our independence. It's a part of our values. It's not just about the land, about territories. It's about people. It's about membership, and also about strategy for defending our country. For today, with all respect to the powerful American president and to America as a whole, nobody can give us a strong word that Putin will not come again. We need strong security guarantees so that the rest of the world, or some countries, will be ready to respond to Putin if he comes back with his aggression, or when he comes again. ◾️ It's not about me. We have to think about the next generation. We have to think about the next people who will sit in our chairs, and they have to manage this. We can't give them an empty paper. We need strong security guarantees. ◾️ I can't trust the person who killed so many people in Ukraine and who began a full-scale invasion against my nation. But in any way, it's not about trust. It's about deciding how to end the war. ◾️ I'm not sure that our teams can really decide the question of the land. At the end, it's our people who accept the peace deal or not. It's not up to anybody in the world. It's up to the Ukrainian people. ◾️ We speak about security guarantees because we don't trust Russians. Personally Putin, and personally Russians. It's not just about Putin. It's about the system, about people around him. Even when another person is in his place, and other people are in my place. It means that we have to speak about institutional trust. Trust not each other, but the institution of security guarantees.

Anton Gerashchenko

20,717 Aufrufe • vor 6 Monaten

So how is the Sega Dreamcast's very own native port of Mario Kart 64 coming along? Well, lets take a look at some footage I just captured directly from my DC of jnmartin's latest build! Minor texture corruption is still present on some of the sprites here and there, plus there's no audio yet, BUT MY OH MY! She's running like a dream and looks SHARP as hell at with progressive scan at twice the resolution! You'll immediately notice virtually all of the texture corruption on the text and UI sprites have been fixed. You can now actually see your item box, and clouds are drawn properly in the background, rather than over the top of the scene in the foreground. Somehow, along with fixing all of this in the past few days, jnmartin has also found the time to get the monitors in the backgrounds of Luigi's Raceway and Wario Stadium correctly projecting a view of the scene onto their screens. This somewhat-advanced effect (for the time) was actually done on the N64 (in this game) WITHOUT doing a secondary render-to-texture pass, which requires submitting the scene a second time to the GPU. Instead, the framebuffer was divided into small, tiled chunks (1/6 of its total size), with only a single small chunk getting updated per frame. This way, the amount of direct VRAM access from the CPU (which is typically slow as hell) is kept to a minimum within the duration of a particular frame, with multiple frames being required to update the entire screen. But anyway, she's starting to look and play incredibly well, and those of us with early access to the builds have been thoroughly enjoying revisiting this title on our favorite platform!

Falco Girgis

45,613 Aufrufe • vor 1 Jahr