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Lasertag's developer implemented continuous scene meshing on Quest 3 & 3S, eliminating the need for the room setup process and avoiding its problems. Details here:

89,250 views • 1 year ago •via X (Twitter)

11 Comments

Ben Pielstick's profile picture
Ben Pielstick1 year ago

This is how it should have worked in the first place. I assumed it didn't due to performance limitations. We really should have more native MR spatial apps rather than using it for virtual flat screens and tech demo gimmicks.

PowerBeatsVR's profile picture
PowerBeatsVR1 year ago

Box, dodge, and squat your way through PowerBeatsVR - Now 40% OFF on Meta Quest for a limited time 🔥

Biggs ᯅ's profile picture
Biggs ᯅ1 year ago

Clever solve!

BoKnowsGaming's profile picture
BoKnowsGaming1 year ago

That’s VERY cool, but I bet it kills the battery quick. 🪫 Have they said?

angturil's profile picture
angturil1 year ago

Genuinely cool. A lot of potential for this - though we'll probably need a generation or two of hardware.

Huw Prosser's profile picture
Huw Prosser1 year ago

passthrough api is unlock

Ghwst VR's profile picture
Ghwst VR1 year ago

That's freaking cool

Tobias's profile picture
Tobias1 year ago

I love it! Don't care if I lose battery life for this.

∀ɯɹo oɹɯ∀'s profile picture
∀ɯɹo oɹɯ∀1 year ago

With ongoing advancements in processing power, human-environment interaction systems are increasingly expected to rely on OpenCV-based computer vision. This mirrors Tesla’s approach to Full Self-Driving (FSD), which prioritizes camera-based perception over alternative sensors.

Bo₭3ЯꝋꞥVR®'s profile picture
Bo₭3ЯꝋꞥVR®1 year ago

en el video se ve que rebota en la silla pero ¿y cuando retira la silla? trackea en tiempo real o no?

MattB's profile picture
MattB1 year ago

Wow

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