Загрузка видео...

Не удалось загрузить видео

На главную

Lasertag's developer implemented continuous scene meshing on Quest 3 & 3S, eliminating the need for the room setup process and avoiding its problems. Details here:

89,250 просмотров • 1 год назад •via X (Twitter)

Комментарии: 11

Фото профиля Ben Pielstick
Ben Pielstick1 год назад

This is how it should have worked in the first place. I assumed it didn't due to performance limitations. We really should have more native MR spatial apps rather than using it for virtual flat screens and tech demo gimmicks.

Фото профиля PowerBeatsVR
PowerBeatsVR1 год назад

Box, dodge, and squat your way through PowerBeatsVR - Now 40% OFF on Meta Quest for a limited time 🔥

Фото профиля Biggs ᯅ
Biggs ᯅ1 год назад

Clever solve!

Фото профиля BoKnowsGaming
BoKnowsGaming1 год назад

That’s VERY cool, but I bet it kills the battery quick. 🪫 Have they said?

Фото профиля angturil
angturil1 год назад

Genuinely cool. A lot of potential for this - though we'll probably need a generation or two of hardware.

Фото профиля Huw Prosser
Huw Prosser1 год назад

passthrough api is unlock

Фото профиля Ghwst VR
Ghwst VR1 год назад

That's freaking cool

Фото профиля Tobias
Tobias1 год назад

I love it! Don't care if I lose battery life for this.

Фото профиля ∀ɯɹo oɹɯ∀
∀ɯɹo oɹɯ∀1 год назад

With ongoing advancements in processing power, human-environment interaction systems are increasingly expected to rely on OpenCV-based computer vision. This mirrors Tesla’s approach to Full Self-Driving (FSD), which prioritizes camera-based perception over alternative sensors.

Фото профиля Bo₭3ЯꝋꞥVR®
Bo₭3ЯꝋꞥVR®1 год назад

en el video se ve que rebota en la silla pero ¿y cuando retira la silla? trackea en tiempo real o no?

Фото профиля MattB
MattB1 год назад

Wow

Похожие видео