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Lasertag's developer implemented continuous scene meshing on Quest 3 & 3S, eliminating the need for the room setup process and avoiding its problems. Details here:

89,250 görüntüleme • 1 yıl önce •via X (Twitter)

11 Yorum

Ben Pielstick profil fotoğrafı
Ben Pielstick1 yıl önce

This is how it should have worked in the first place. I assumed it didn't due to performance limitations. We really should have more native MR spatial apps rather than using it for virtual flat screens and tech demo gimmicks.

PowerBeatsVR profil fotoğrafı
PowerBeatsVR1 yıl önce

Box, dodge, and squat your way through PowerBeatsVR - Now 40% OFF on Meta Quest for a limited time 🔥

Biggs ᯅ profil fotoğrafı
Biggs ᯅ1 yıl önce

Clever solve!

BoKnowsGaming profil fotoğrafı
BoKnowsGaming1 yıl önce

That’s VERY cool, but I bet it kills the battery quick. 🪫 Have they said?

angturil profil fotoğrafı
angturil1 yıl önce

Genuinely cool. A lot of potential for this - though we'll probably need a generation or two of hardware.

Huw Prosser profil fotoğrafı
Huw Prosser1 yıl önce

passthrough api is unlock

Ghwst VR profil fotoğrafı
Ghwst VR1 yıl önce

That's freaking cool

Tobias profil fotoğrafı
Tobias1 yıl önce

I love it! Don't care if I lose battery life for this.

∀ɯɹo oɹɯ∀ profil fotoğrafı
∀ɯɹo oɹɯ∀1 yıl önce

With ongoing advancements in processing power, human-environment interaction systems are increasingly expected to rely on OpenCV-based computer vision. This mirrors Tesla’s approach to Full Self-Driving (FSD), which prioritizes camera-based perception over alternative sensors.

Bo₭3ЯꝋꞥVR® profil fotoğrafı
Bo₭3ЯꝋꞥVR®1 yıl önce

en el video se ve que rebota en la silla pero ¿y cuando retira la silla? trackea en tiempo real o no?

MattB profil fotoğrafı
MattB1 yıl önce

Wow

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