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"Learn Daniel Santalla's quick technique for creating interactive snow trails in Unity! Perfect for car tracks or footsteps, all in under 60 seconds! #Unity3D #GameDev #Under60Sec"
61,379 Aufrufe • vor 1 Jahr •via X (Twitter)
8 Kommentare

09487vor 1 Jahr
That kind of stuff works for grass too. You can get better performance by skipping the particle system and camera and draw directly on the texture. You can also make it kind of infinite by attaching the texture to the car and offsetting it when it moves.

VFX Therapyvor 1 Jahr
Yup!!! Thanks for the info🙌🏼

Momentous One 🎮vor 1 Jahr
Used to test on this shader technique. It works well though.

VFX Therapyvor 1 Jahr
Great!!

The-EndType1vor 1 Jahr
Wow, that's great! Is there a YouTube channel for more?

Neromabenevor 1 Jahr
That was cool! (pun intended)

Thomas@TheMFTsvor 1 Jahr
That’s slick! Gonna try this for sure

Paggart Studiovor 1 Jahr
Interesting and straightforward tutorial!
