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"Learn Daniel Santalla's quick technique for creating interactive snow trails in Unity! Perfect for car tracks or footsteps, all in under 60 seconds! #Unity3D #GameDev #Under60Sec"

61,379 views • 1 year ago •via X (Twitter)

8 Comments

09487's profile picture
094871 year ago

That kind of stuff works for grass too. You can get better performance by skipping the particle system and camera and draw directly on the texture. You can also make it kind of infinite by attaching the texture to the car and offsetting it when it moves.

VFX Therapy's profile picture
VFX Therapy1 year ago

Yup!!! Thanks for the info🙌🏼

Momentous One 🎮's profile picture
Momentous One 🎮1 year ago

Used to test on this shader technique. It works well though.

VFX Therapy's profile picture
VFX Therapy1 year ago

Great!!

The-EndType1's profile picture
The-EndType11 year ago

Wow, that's great! Is there a YouTube channel for more?

Neromabene's profile picture
Neromabene1 year ago

That was cool! (pun intended)

Thomas@TheMFTs's profile picture
Thomas@TheMFTs1 year ago

That’s slick! Gonna try this for sure

Paggart Studio's profile picture
Paggart Studio1 year ago

Interesting and straightforward tutorial!

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