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"Learn Daniel Santalla's quick technique for creating interactive snow trails in Unity! Perfect for car tracks or footsteps, all in under 60 seconds! #Unity3D #GameDev #Under60Sec"
61,379 views • 1 year ago •via X (Twitter)
8 Comments

094871 year ago
That kind of stuff works for grass too. You can get better performance by skipping the particle system and camera and draw directly on the texture. You can also make it kind of infinite by attaching the texture to the car and offsetting it when it moves.

VFX Therapy1 year ago
Yup!!! Thanks for the info🙌🏼

Momentous One 🎮1 year ago
Used to test on this shader technique. It works well though.

VFX Therapy1 year ago
Great!!

The-EndType11 year ago
Wow, that's great! Is there a YouTube channel for more?

Neromabene1 year ago
That was cool! (pun intended)

Thomas@TheMFTs1 year ago
That’s slick! Gonna try this for sure

Paggart Studio1 year ago
Interesting and straightforward tutorial!
