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"Learn Daniel Santalla's quick technique for creating interactive snow trails in Unity! Perfect for car tracks or footsteps, all in under 60 seconds! #Unity3D #GameDev #Under60Sec"
61,379 просмотров • 1 год назад •via X (Twitter)
Комментарии: 8

094871 год назад
That kind of stuff works for grass too. You can get better performance by skipping the particle system and camera and draw directly on the texture. You can also make it kind of infinite by attaching the texture to the car and offsetting it when it moves.

VFX Therapy1 год назад
Yup!!! Thanks for the info🙌🏼

Momentous One 🎮1 год назад
Used to test on this shader technique. It works well though.

VFX Therapy1 год назад
Great!!

The-EndType11 год назад
Wow, that's great! Is there a YouTube channel for more?

Neromabene1 год назад
That was cool! (pun intended)

Thomas@TheMFTs1 год назад
That’s slick! Gonna try this for sure

Paggart Studio1 год назад
Interesting and straightforward tutorial!
