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Learning #tsl: Not that far from the colliding galaxies. Physicists would probably laugh to my formulas...

20,127 次观看 • 1 年前 •via X (Twitter)

11 条评论

Bruno Simon 的头像
Bruno Simon1 年前

I randomized the particle mass to calculate the gravitational force and also use it for the scale. Also, arrow helper and better colors.

Ashish Kumar Verma 的头像
Ashish Kumar Verma1 年前

😂😂 But rendering is damnn good... !

Pablo 的头像
Pablo1 年前

Neato! If you want to compare w/SOTA cosmological simulation, check here: in particular these tests: code on github: My fork with working OSX config on first test here:

Vikas Raj Yadav ˎˊ˗ 的头像
Vikas Raj Yadav ˎˊ˗1 年前

Loving your recent tsl experiments. They are amazing.

Kydlaw 的头像
Kydlaw1 年前

But they won't laugh at your renderings, that's for sure!

ponzS 的头像
ponzS1 年前

Do you think it's possible to achieve a large open world in a browser using WebGL? And could it be experienced with devices like Vision Pro and Quest 3?

Bruno Simon 的头像
Bruno Simon1 年前

Technically, yes. Here's a little demo of an infinite world But a living world with gaming features is a lot of work.

Yuv 的头像
Yuv1 年前

Learning tsl sounds like quite the cosmic journey 🙃this looks stunning btw

Dennis H. A. van Leeuwen 🕹 的头像
Dennis H. A. van Leeuwen 🕹1 年前

Neil deGrasse Tyson would approve.

Otano Studio 的头像
Otano Studio1 年前

Are you using instanced planes or point material?

Bruno Simon 的头像
Bruno Simon1 年前

It's in WebGPU. We can't use "point" unless we're okay with 1x1 pixel particles. So yeah, InstancedMesh with a SpriteNodeMaterial so that it faces the camera without any extra work 👍

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