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Learning #tsl: Not that far from the colliding galaxies. Physicists would probably laugh to my formulas...
20,127 次观看 • 1 年前 •via X (Twitter)
11 条评论

I randomized the particle mass to calculate the gravitational force and also use it for the scale. Also, arrow helper and better colors.

😂😂 But rendering is damnn good... !

Neato! If you want to compare w/SOTA cosmological simulation, check here: in particular these tests: code on github: My fork with working OSX config on first test here:

Loving your recent tsl experiments. They are amazing.

But they won't laugh at your renderings, that's for sure!

Do you think it's possible to achieve a large open world in a browser using WebGL? And could it be experienced with devices like Vision Pro and Quest 3?

Technically, yes. Here's a little demo of an infinite world But a living world with gaming features is a lot of work.

Learning tsl sounds like quite the cosmic journey 🙃this looks stunning btw

Neil deGrasse Tyson would approve.

Are you using instanced planes or point material?

It's in WebGPU. We can't use "point" unless we're okay with 1x1 pixel particles. So yeah, InstancedMesh with a SpriteNodeMaterial so that it faces the camera without any extra work 👍
