Загрузка видео...
Не удалось загрузить видео
Learning TSL: That's probably not the way to toggle between storages and that's probably not how to use varying, but hey… it works. Here's the particles morphing exercise in TSL
15,490 просмотров • 2 лет назад •via X (Twitter)
Комментарии: 10

I knew I was missing something. Since I'm using the additive blending, I can use the alpha as the intensity instead to crank up the color into the whites at the center and fade out on the edges.

Omg this is fantastic 😍😍😍😍. Congratulations Bruno. Thanks for sharing it

🔥🔥🔥🔥🔥🔥😎😎

Made a gist for y'all following along: Would it be possible to post something like this along with your future TSL learnings?

You are right, some people might be interested in the code. At some point I'll clean everything and put it online (very likely on Three.js examples). But while I'm learning, I'd rather focus on testing stuff with messy code.

so cool!!! <3 you should try GPU rigging using storage instnace buffer attribute and this skinning node "examples/jsm/nodes/accessors/SkinningNode.js"

Any link from where to learn ?

do I see Monocraft?👀

No? Maybe? 👀

Are you learning from a particular resource / book?
