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Learning #tsl: Not that far from the colliding galaxies. Physicists would probably laugh to my formulas...

20,127 Aufrufe • vor 2 Jahren •via X (Twitter)

11 Kommentare

Profilbild von Bruno Simon
Bruno Simonvor 2 Jahren

I randomized the particle mass to calculate the gravitational force and also use it for the scale. Also, arrow helper and better colors.

Profilbild von Ashish Kumar Verma
Ashish Kumar Vermavor 2 Jahren

😂😂 But rendering is damnn good... !

Profilbild von Pablo
Pablovor 2 Jahren

Neato! If you want to compare w/SOTA cosmological simulation, check here: in particular these tests: code on github: My fork with working OSX config on first test here:

Profilbild von Vikas Raj Yadav ˎˊ˗
Vikas Raj Yadav ˎˊ˗vor 2 Jahren

Loving your recent tsl experiments. They are amazing.

Profilbild von Kydlaw
Kydlawvor 2 Jahren

But they won't laugh at your renderings, that's for sure!

Profilbild von ponzS
ponzSvor 2 Jahren

Do you think it's possible to achieve a large open world in a browser using WebGL? And could it be experienced with devices like Vision Pro and Quest 3?

Profilbild von Bruno Simon
Bruno Simonvor 2 Jahren

Technically, yes. Here's a little demo of an infinite world But a living world with gaming features is a lot of work.

Profilbild von Yuv
Yuvvor 2 Jahren

Learning tsl sounds like quite the cosmic journey 🙃this looks stunning btw

Profilbild von Dennis H. A. van Leeuwen 🕹
Dennis H. A. van Leeuwen 🕹vor 2 Jahren

Neil deGrasse Tyson would approve.

Profilbild von Otano Studio
Otano Studiovor 2 Jahren

Are you using instanced planes or point material?

Profilbild von Bruno Simon
Bruno Simonvor 2 Jahren

It's in WebGPU. We can't use "point" unless we're okay with 1x1 pixel particles. So yeah, InstancedMesh with a SpriteNodeMaterial so that it faces the camera without any extra work 👍

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