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Learning #tsl: Not that far from the colliding galaxies. Physicists would probably laugh to my formulas...

20,191 views • 2 years ago •via X (Twitter)

11 Comments

Bruno Simon's profile picture
Bruno Simon2 years ago

I randomized the particle mass to calculate the gravitational force and also use it for the scale. Also, arrow helper and better colors.

Ashish Kumar Verma's profile picture
Ashish Kumar Verma2 years ago

😂😂 But rendering is damnn good... !

Pablo's profile picture
Pablo2 years ago

Neato! If you want to compare w/SOTA cosmological simulation, check here: in particular these tests: code on github: My fork with working OSX config on first test here:

Vikas Raj Yadav ˎˊ˗'s profile picture
Vikas Raj Yadav ˎˊ˗2 years ago

Loving your recent tsl experiments. They are amazing.

Kydlaw's profile picture
Kydlaw2 years ago

But they won't laugh at your renderings, that's for sure!

ponzS's profile picture
ponzS2 years ago

Do you think it's possible to achieve a large open world in a browser using WebGL? And could it be experienced with devices like Vision Pro and Quest 3?

Bruno Simon's profile picture
Bruno Simon2 years ago

Technically, yes. Here's a little demo of an infinite world But a living world with gaming features is a lot of work.

Yuv's profile picture
Yuv2 years ago

Learning tsl sounds like quite the cosmic journey 🙃this looks stunning btw

Dennis H. A. van Leeuwen 🕹's profile picture
Dennis H. A. van Leeuwen 🕹2 years ago

Neil deGrasse Tyson would approve.

Otano Studio's profile picture
Otano Studio2 years ago

Are you using instanced planes or point material?

Bruno Simon's profile picture
Bruno Simon2 years ago

It's in WebGPU. We can't use "point" unless we're okay with 1x1 pixel particles. So yeah, InstancedMesh with a SpriteNodeMaterial so that it faces the camera without any extra work 👍

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