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Learning #tsl: Not that far from the colliding galaxies. Physicists would probably laugh to my formulas...

20,191 görüntüleme • 2 yıl önce •via X (Twitter)

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Bruno Simon profil fotoğrafı
Bruno Simon2 yıl önce

I randomized the particle mass to calculate the gravitational force and also use it for the scale. Also, arrow helper and better colors.

Ashish Kumar Verma profil fotoğrafı
Ashish Kumar Verma2 yıl önce

😂😂 But rendering is damnn good... !

Pablo profil fotoğrafı
Pablo2 yıl önce

Neato! If you want to compare w/SOTA cosmological simulation, check here: in particular these tests: code on github: My fork with working OSX config on first test here:

Vikas Raj Yadav ˎˊ˗ profil fotoğrafı
Vikas Raj Yadav ˎˊ˗2 yıl önce

Loving your recent tsl experiments. They are amazing.

Kydlaw profil fotoğrafı
Kydlaw2 yıl önce

But they won't laugh at your renderings, that's for sure!

ponzS profil fotoğrafı
ponzS2 yıl önce

Do you think it's possible to achieve a large open world in a browser using WebGL? And could it be experienced with devices like Vision Pro and Quest 3?

Bruno Simon profil fotoğrafı
Bruno Simon2 yıl önce

Technically, yes. Here's a little demo of an infinite world But a living world with gaming features is a lot of work.

Yuv profil fotoğrafı
Yuv2 yıl önce

Learning tsl sounds like quite the cosmic journey 🙃this looks stunning btw

Dennis H. A. van Leeuwen 🕹 profil fotoğrafı
Dennis H. A. van Leeuwen 🕹2 yıl önce

Neil deGrasse Tyson would approve.

Otano Studio profil fotoğrafı
Otano Studio2 yıl önce

Are you using instanced planes or point material?

Bruno Simon profil fotoğrafı
Bruno Simon2 yıl önce

It's in WebGPU. We can't use "point" unless we're okay with 1x1 pixel particles. So yeah, InstancedMesh with a SpriteNodeMaterial so that it faces the camera without any extra work 👍

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