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📐 LIDAR ⏪ Reverse Tracks 🎨 Customisation More info below + handling & AI changes 👀 ⏩ Read:

147,354 次观看 • 1 年前 •via X (Twitter)

34 条评论

GDB 的头像
GDB1 年前

Scanning tracks which got scanned in 2022 and updated again in 2024?✅️ Scanning tracks which haven't been updated since 2015?❌️ Keep up the good work guys🔥

Togoda AI Search Engine 的头像
Togoda AI Search Engine1 年前

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EA SPORTS F1 的头像
EA SPORTS F11 年前

#F125 is out on May 30. Play 3 days early with the Iconic Edition, containing exclusive content.

SnakezF1 的头像
SnakezF11 年前

But not updating the popular tracks which need it the most: Interlagos and Monza...

Nardy Pérez 的头像
Nardy Pérez1 年前

Muy bien, meteis circuitos al reves y mas radios de los pilotos. Lo de mejorar la conduccion y que los coches vayan a 0.1 del coche de delante ya lo arreglais para 2030

NANODIOS 的头像
NANODIOS1 年前

Porque no renováis Brasil, México y otros tantos que llevan desde 2015 igual macho

MBTheHunter 的头像
MBTheHunter1 年前

Driver career helmets still gonna be shit huh

SenSus 的头像
SenSus1 年前

PSVR 2 Support please 🙏

Ethan O / Viney 🖤❤️ 的头像
Ethan O / Viney 🖤❤️1 年前

Reverse tracks are cool but there should be more than 3 imo.

NeverMind 的头像
NeverMind1 年前

When are we gonna get full customisation. Such as being able to choose different looking side pods, nose, front wing, etc?

AmenSZN 的头像
AmenSZN1 年前

So the same shit game as last year but with reverse tracks🔥🔥

Nico Pierce 的头像
Nico Pierce1 年前

its looking alright, just give us some good handling and that'll seal the deal

TTM_Baki 的头像
TTM_Baki1 年前

This statement is false. F1 97 had mirrored tracks. Not a new feature

NoDiffSniper 的头像
NoDiffSniper1 年前

Nothing about helmets 😔

Kirbo 的头像
Kirbo1 年前

Everyone in the comments complaining about handling and AI clearly didn't even read the post

Poncho Alvarez 的头像
Poncho Alvarez1 年前

Please remove the tyre smoke for all platforms. Doesnt add as a realistic feature

George_TeamLH🇬🇧 的头像
George_TeamLH🇬🇧1 年前

Awesome track updates But don’t just do a “few” — Monza will definitely need an update, Vegas, Mexico, Brazil etc. hopefully they’ll be added once the game launches.

USF Muscovy 的头像
USF Muscovy1 年前

It looks exactly the same

Madimadman21 的头像
Madimadman211 年前

Can you guys make career mode longer than 10 seasons for driver and team career mode

Loïc - Fanthelion 的头像
Loïc - Fanthelion1 年前

OK but can you stop block virtual machine user please ? I can't fucking buy a real PC, I only have @Shadow_France for playing ! I coud only play 2 month on F1 24 and getting blocked ! of course I can't have a refund !

Fionnlagh 的头像
Fionnlagh1 年前

I still don't see anything about the collison/penalty system or anything about the super license or anything about Ranked. It would just be nice for yall to make the game good and then worry about silly things like reverse tracks.

Rodrigo F. Acosta 的头像
Rodrigo F. Acosta1 年前

the physics of cars need to have more weight to feel the car more, because until 2024 the car seemed to be very light

Joe Burrow’s Burner 的头像
Joe Burrow’s Burner1 年前

I know it’s a small thing but the driver numbers customization thing is something we have been asking for and you guys finally added it so thank you

Maldito Bastardo 的头像
Maldito Bastardo1 年前

assetto corsa is wwwaaayyy better, try LowFuelMotorsport if you really want to race

E.P Lindström 🇫🇮🇬🇧🇺🇸 的头像
E.P Lindström 🇫🇮🇬🇧🇺🇸1 年前

What about actual driving physics?

Kärntna Bua 的头像
Kärntna Bua1 年前

Reverse Tracks? For what? Just give us 2 or 3 official liveries for the teams, so we can change it through out seasons.

MadMonke.sol 的头像
MadMonke.sol1 年前

lidar technology opens up exciting possibilities for innovation. how can we customize these applications further?

Martin Buček 的头像
Martin Buček1 年前

why not more... track, nose type, real sponsors, racing classes... why you cannot make something like project cars with real formula 1?

Adri Gonza 的头像
Adri Gonza1 年前

Not enough.

lipton 的头像
lipton1 年前

Only 5 tracks really?

TimTri 的头像
TimTri1 年前

Some cool stuff!

Gutto Silva 的头像
Gutto Silva1 年前

Don't expect anything other than the same engine, the same rough direction as 24, until this game leaves EA's hands, only garbage will come at the price of a new game.

Argenis Romero Ferma 的头像
Argenis Romero Ferma1 年前

Por qué no enseñan ni a Liam ni a Yuki? Acaso no los cambiaron de equipo? Y es que son capaces

Lee Terry🇬🇧 的头像
Lee Terry🇬🇧1 年前

You need to rework the setups. Why does ride height not have any effect on setup? Why is there no telemetry, like ACC (hot vs cold pressures, wear rates of the different parts of the tyre, aero mapping to see what part of the car produces most downforce)?

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Andrej Karpathy: "90% of Claude's mistakes come from missing context, not a weak model." 41% mistake rate without a CLAUDE.md. 11% with the 4-rule baseline. 3% with the 12-rule version below here are the 12 rules senior engineers settled on: 1. think before coding: state assumptions, don't guess. the model can't read your mind, stop hoping it will 2. simplicity first: minimum code, no speculative abstractions. the moment you let Claude add "for future flexibility," you've added 200 lines you'll delete next quarter 3. surgical changes: touch only what you must. don't let it improve adjacent code, that's how PRs blow up 4. goal-driven execution: define success criteria upfront, loop until verified. without them Claude either loops forever or stops too early 5. use the model only for judgment calls: classification, drafting, summarization, extraction. NOT routing, retries, status-code handling, deterministic transforms. if code can answer, code answers 6. token budgets are not advisory: per-task 4000, per-session 30000. by message 40 of a long debug, Claude is re-suggesting fixes you rejected at message 5 7. surface conflicts, don't average them: two patterns in the codebase? pick one. Claude blending them is how errors get swallowed twice 8. read before you write: read exports, callers, shared utilities. Claude will happily add a duplicate function next to an identical one it never read 9. tests verify intent, not just behavior: a test that can't fail when business logic changes is wrong. all 12 of Claude's tests can pass while the function returns a constant 10. checkpoint every significant step: Claude finished steps 5 and 6 on top of a broken state from step 4. nobody noticed for an hour 11. match the codebase conventions: class components? don't fork to hooks silently. testing patterns assumed componentDidMount, hooks broke them without surfacing 12. fail loud: "completed successfully" with 14% of records silently skipped is the worst class of bug. surface uncertainty, don't hide it what actually compounds instead of the next framework: - the CLAUDE.md file as institutional memory across sessions - eval-driven changes, not vibe-driven - checkpoints over speed - explicit conflicts over silent blending - discipline over framework, every time - one repo, one rules file, no exceptions be a few rules ahead of AI twitter before this becomes mass-opinion study this

Ronin

450,350 次观看 • 2 个月前