Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

like fighters, most damageable objects store their % as a floating point value–but, hydrant and pikmin specifically store it as an integer, and will always round fractional %s down as a result, any hit that does less than 1% simply will not damage them

104,979 Aufrufe • vor 1 Jahr •via X (Twitter)

10 Kommentare

Profilbild von Sam (Raskol)
Sam (Raskol)vor 1 Jahr

Killing me

Profilbild von bee
beevor 1 Jahr

👁 👁 V

Profilbild von SCG | NS | Thoughts
SCG | NS | Thoughtsvor 1 Jahr

Please do an 8 man and get 21 pikmins stuck to robins jab

Profilbild von bee
beevor 1 Jahr

getting one stuck is hard enough

Profilbild von 🐈‍⬛
🐈‍⬛vor 1 Jahr

always wondered why my nair was practically useless on pikmin

Profilbild von Nate Dogg
Nate Doggvor 1 Jahr

#fixrobinjab

Profilbild von bee
beevor 1 Jahr

#fixrobinjab

Profilbild von Levii der Gamecube Modding Typ
Levii der Gamecube Modding Typvor 1 Jahr

Only thing keeping the game from dropping below 60fps

Profilbild von JAM
JAMvor 1 Jahr

why did they do that?

Profilbild von bee
beevor 1 Jahr

random intern typed int instead of float

Ähnliche Videos