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Line rendering using edge detection, jump flood and temporal anti-aliasing. #gamedev #madewithunity

11,239 просмотров • 3 лет назад •via X (Twitter)

Комментарии: 9

Фото профиля 🪟 Glass Tactics 🪟
🪟 Glass Tactics 🪟3 лет назад

Such a clean look

Фото профиля Groo Gadgets - Swipe Fight OUT NOW!
Groo Gadgets - Swipe Fight OUT NOW!3 лет назад

Absolutely love this! Do you guys intend of releasing this as an asset?

Фото профиля Dustyroom 🇺🇦
Dustyroom 🇺🇦3 лет назад

Not sure yet. Ideally we would make a game in this style with someone.

Фото профиля Bitbeast Games
Bitbeast Games3 лет назад

Wow...and no flickering... great job!

Фото профиля Vigorous Apathy | Play Useless Box: The Game!
Vigorous Apathy | Play Useless Box: The Game!3 лет назад

As an architect, I approve

Фото профиля XSnowfox
XSnowfox3 лет назад

@ARealHumanName1 I wonder... should the vehicle face in the other direction?

Фото профиля Dustyroom 🇺🇦
Dustyroom 🇺🇦3 лет назад

@ARealHumanName1 Haha, no it's prepared to fly out of the carrier in that way

Фото профиля Alex Ameye
Alex Ameye3 лет назад

Where does the jump flood come in?

Фото профиля Dustyroom 🇺🇦
Dustyroom 🇺🇦3 лет назад

Edge detection is done on adjacent pixels, from there JFA spreads line thickness to the desired width. It doesn't play a role in this video since the lines are so thin, but it's obvious on scenes with wider lines.

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