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Line rendering using edge detection, jump flood and temporal anti-aliasing. #gamedev #madewithunity

11,239 次观看 • 3 年前 •via X (Twitter)

9 条评论

🪟 Glass Tactics 🪟 的头像
🪟 Glass Tactics 🪟3 年前

Such a clean look

Groo Gadgets - Swipe Fight OUT NOW! 的头像
Groo Gadgets - Swipe Fight OUT NOW!3 年前

Absolutely love this! Do you guys intend of releasing this as an asset?

Dustyroom 🇺🇦 的头像
Dustyroom 🇺🇦3 年前

Not sure yet. Ideally we would make a game in this style with someone.

Bitbeast Games 的头像
Bitbeast Games3 年前

Wow...and no flickering... great job!

Vigorous Apathy | Play Useless Box: The Game! 的头像
Vigorous Apathy | Play Useless Box: The Game!3 年前

As an architect, I approve

XSnowfox 的头像
XSnowfox3 年前

@ARealHumanName1 I wonder... should the vehicle face in the other direction?

Dustyroom 🇺🇦 的头像
Dustyroom 🇺🇦3 年前

@ARealHumanName1 Haha, no it's prepared to fly out of the carrier in that way

Alex Ameye 的头像
Alex Ameye3 年前

Where does the jump flood come in?

Dustyroom 🇺🇦 的头像
Dustyroom 🇺🇦3 年前

Edge detection is done on adjacent pixels, from there JFA spreads line thickness to the desired width. It doesn't play a role in this video since the lines are so thin, but it's obvious on scenes with wider lines.

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