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little progress update on locomotion: did a second iteration of the mining animation and implemented attacking (will do unique attack animations for different items later), right-click using items, and a whole suite of shield animations! excited to show more hopefully soon!

44,820 просмотров • 1 год назад •via X (Twitter)

Комментарии: 12

Фото профиля RedKingMTX🍉
RedKingMTX🍉1 год назад

Hell yeaaah!!! You get a follow dude

Фото профиля Moescape AI
Moescape AI2 лет назад

Sign up & create wholesome anime art on Moescape AI now!

Фото профиля Eduardo Torres
Eduardo Torres1 год назад

Bookmarking this. Can’t wait for when the full release comes out. Two questions though. Is this for fabric or forge and will it be compatible with something like better combat or fresh animations?

Фото профиля James P.
James P.1 год назад

right now i've got it working in fabric and neoforge (not supporting forge in 1.21+ cuz from what i can tell nobody uses it in those versions anymore), it will be compatible with fresh animations but whether better combat will be compatible or not is TBD-

Фото профиля Iwo Plaza
Iwo Plaza1 год назад

So cool! 🔥

Фото профиля James P.
James P.1 год назад

thank you!

Фото профиля El Minehuy
El Minehuy1 год назад

@Ciityyy_ Java Edition Actions & Stuff is being materialized and nobody can stop that 👀

Фото профиля Aimi Sushi Panda
Aimi Sushi Panda1 год назад

Woah these are sick! Will the mod be released anytime soon? I'd love this it's just the right amount of vanilla plus

Фото профиля James P.
James P.1 год назад

no clue how soon it'll be released, this kind of stuff is very time consuming to do

Фото профиля Akilion
Akilion1 год назад

I'm so happy that you're back working on this mod, it's the best animation mod for players ever

Фото профиля Yerribrine Animations
Yerribrine Animations1 год назад

One question, did you already covered the turn back animation in F5? I am not sure thx!

Фото профиля James P.
James P.1 год назад

i haven't done third person animations in this iteration of the API yet

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