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progress update on the first person animations! ported it to 1.19.4 and added differentiated item use animations, a held item pose via additive blending, and state-based mining animations as always, this is very much not final and is missing a lot but feedback is always welcome!
43,447 просмотров • 3 лет назад •via X (Twitter)
Комментарии: 10

also along the way cleaned up and improved the codebase with stuff like replacing many usages of string identifiers with enums, losing my mind to rotation orders and hopefully fixing it for good (lol doubt), and doing more ✨generification✨

That’s awesome! The screen shake/movements make me slightly nauseous, will there be a setting to reduce those?

probably, wouldn't be hard to add a dozen sliders to tweak various aspects of the animations

Dude this is amazing!

Its looking great so far !

why are the blocks tilted in the player's hand i hate that

@itzgemzy_ that is how it looks in the third person hand

For certain key actions like placing and interaction, I'd say they definitely could be snappier. A lot of the motion also loses a lot of appeal due to how the screen space is used and some weird rotation imo. Springiness is nice in it's proper place, but feels overdone.

i think there should be a setting to adjust viewmodel shake.

don't worry i plan on adding a myriad of sliders for tweaking various aspects of the animations
