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progress update on the first person animations! ported it to 1.19.4 and added differentiated item use animations, a held item pose via additive blending, and state-based mining animations as always, this is very much not final and is missing a lot but feedback is always welcome!

43,447 просмотров • 3 лет назад •via X (Twitter)

Комментарии: 10

Фото профиля James Pelter
James Pelter3 лет назад

also along the way cleaned up and improved the codebase with stuff like replacing many usages of string identifiers with enums, losing my mind to rotation orders and hopefully fixing it for good (lol doubt), and doing more ✨generification✨

Фото профиля BlockRat 🐀
BlockRat 🐀3 лет назад

That’s awesome! The screen shake/movements make me slightly nauseous, will there be a setting to reduce those?

Фото профиля James Pelter
James Pelter3 лет назад

probably, wouldn't be hard to add a dozen sliders to tweak various aspects of the animations

Фото профиля lowres
lowres3 лет назад

Dude this is amazing!

Фото профиля Momoiro Kohi👾( 桃色こひ ) @ Rigger Mortis
Momoiro Kohi👾( 桃色こひ ) @ Rigger Mortis3 лет назад

Its looking great so far !

Фото профиля - ev -
- ev -3 лет назад

why are the blocks tilted in the player's hand i hate that

Фото профиля James Pelter
James Pelter3 лет назад

@itzgemzy_ that is how it looks in the third person hand

Фото профиля Bearbones
Bearbones3 лет назад

For certain key actions like placing and interaction, I'd say they definitely could be snappier. A lot of the motion also loses a lot of appeal due to how the screen space is used and some weird rotation imo. Springiness is nice in it's proper place, but feels overdone.

Фото профиля ⚓️🏴‍☠️Captain Astrid🏴‍☠️⚓️
⚓️🏴‍☠️Captain Astrid🏴‍☠️⚓️3 лет назад

i think there should be a setting to adjust viewmodel shake.

Фото профиля James Pelter
James Pelter3 лет назад

don't worry i plan on adding a myriad of sliders for tweaking various aspects of the animations

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17,213 просмотров • 1 год назад