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Made a vanilla Three.js example for progressively loading @glTF assets with our tiny 20 KB library. Multiple Texture LODs are coming soon! Link in 🧵

13,821 次观看 • 2 年前 •via X (Twitter)

10 条评论

🌵 Marcel Wiessler 的头像
🌵 Marcel Wiessler2 年前

Demo: Library:

🌵 Marcel Wiessler 的头像
🌵 Marcel Wiessler2 年前

Added a #r3f react three fiber example All examples are included in the package

🌵 Marcel Wiessler 的头像
🌵 Marcel Wiessler2 年前

Oh and of course here's also the same demo for @modelviewer

VoKUS 的头像
VoKUS2 年前

@threejs @GLTF So happy to see Needle strive and get its deserved attention since the smart move of not only the pivot on the marketing side, showcasing it as ‘the de facto’ best way of creating powerful and beautiful experiences 1/2

Jonathan Chemla 的头像
Jonathan Chemla2 年前

@threejs @GLTF Nice to have made it a package. Does it handle arbitrary gltf or the preprocesding of the geometry and texture 2d/3d tiling has to be done by needle?

🌵 Marcel Wiessler 的头像
🌵 Marcel Wiessler2 年前

@threejs @GLTF Yes it has to be preprocessed right now to produce the variants - but technically it can load arbitrary files if they contain the NEEDLE_progressive extensions

Tom 的头像
Tom2 年前

@threejs @GLTF I NEED this Does this work with gltf only or glb Also it doesn’t look like there’s any fps stutter on progressive load, is there?

🌵 Marcel Wiessler 的头像
🌵 Marcel Wiessler2 年前

@threejs @GLTF It works with glTF, GLB and VRMs

Corbin Scott 的头像
Corbin Scott2 年前

@threejs @GLTF 😯

richiCoder 的头像
richiCoder2 年前

@threejs @GLTF What you mean by "progressively"?

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