正在加载视频...

视频加载失败

Made some changes to my 1v1 map this week 👀 • Optimized the map for better delay • Custom HP settings with health bar preview • Added "Performance Mode" Button • Improved Lighting & Background Settings • Audio Tweaks • More soon ✅ 1832-0431-4852

63,332 次观看 • 1 年前 •via X (Twitter)

0 条评论

暂无评论

原始帖子的评论将显示在这里

相关视频

This app has completely transformed over the last three years and it is amazing to see how far it has come. - Launched X Chat and encrypted DMs - Launched Video/Audio calling - Launched Ad revenue share program for the creators - Reached a new alltime high of userseconds - Launched Community Notes - Community Notes passed 1M contributers mark - Launched the AI driven algo - Paid millions to the creators - Integerated Grok within the app - Rebranded as 𝕏 - Open sourced the recommendation algorithm. - Over 500 million posts everyday - Over 100 billion impressions daily - 650+ million users - 400000+ communities - #1 News App in 155+ countries - 2 billion+ app downloads - People are spending more time on X - 6th most visited website - Launched X Pro - Announced X Payments - Reduced child sexual abuse material by around 95 since the acquisition - Released subscriptions for creators - Removed legacy checkmarks - Prioritized the verified accounts to fight spam bots - All time low hate speech levels - Released new features in the shortest time period in Xs history - Exposed truth via Twitter files - Removed censorship - Restored free speech - Launched long form posts / Articles. - Improved the live streaming quality - Started paying the creators twice in a month - Added live chat to live streams - Enhanced the Community Notes algorithm - Added an ability to post timestamps while uploading videos - Added an edit post feature - Added view counts on posts publicly - Enhanced the support for Premium users - Added similar posts button - Added new app icons for premium users - Launched different tiers for Premium - Launched Verified Organizations - Added bookmark button on home timeline for posts - Over Ninety percent of the top 100 advertisers have returned to X - Video views are up as compared to previous years - All time high platform usage - Added more privacy options for calling - Introduced recruitment jobs feature for verified organizations - Expanded the community notes in more countries worldwide - Improved ad experience - Increased group chat size to 200 people - Lowered the eligibility threshold for ads revenue sharing from 15M to 5M - Rolled out vertical video ads for brands - Improved communities experience - Announced the removal of tweepcred system - Added live streams on the top bar of the feed - Improved live streaming tested game streaming - Launched the immersive video player - Made the process of reporting a post easier - Improved the UI - Announced the ability of group calling - Announced the removal of block feature except for DMs - Major upgrades to videos and media - Secured money transmission license in multiple states for payments - Introduced video downloads for verified users - Added an ability to limit replies to verified users only - Launched expanded bios - Made communities accessible in more countries - Added ID verification - Added an ability to hide likes - Added a tab for verified followers on user profiles - Added an ability to accept dms from verified users only to prevent spam - Introduced dm support for the ad customers - Announced that X will fund legal representation for users fired from their jobs for their posts - Included posts from communities in for you feed - Renamed notes feature to articles that will have no character limits - Added highlights tab to the profiles - Improved account analytics - Added an ability for community admins to spotlight their community in the profile - Introduced voice dms - Deleted millions of bot accounts - Introduced an ability to upload long videos - Improved advertisement brand safety - Introduced formatting for long form posts - Extended the community notes availability to more countries - Introduced individual reply to dms custom emoji reactions - Launched faster playback mini player for videos - Added an ability to allow dms from subs only - Continued UX/Ui improvements - Added air play button for videos on iOS - Added an ability to fast forwardrewind videos on - Became the most downloaded news app in multiple countries - Improved ad relevance - Removed child po*n - Introduced rate limits to prevent data scraping - Added fast forward backward feature to videos - Launched subscriber only replies - Launched spaces on web - Added an ability to hide the blue checkmark - Reduced scam accounts - Improved engagements for advertisers - Reinstated a multitude of suspended accounts - Introduced Multiple organization affiliate badges - Improved post analytics - Community notes debunking propaganda misstatements - Introduced verified badges for organizations - Launched X TV and many more features.

DogeDesigner

3,602,880 次观看 • 8 个月前

🎮 𝐅𝐞𝐛𝐫𝐮𝐚𝐫𝐲 𝟐𝟎𝟐𝟓 𝐃𝐞𝐯𝐞𝐥𝐨𝐩𝐦𝐞𝐧𝐭 𝐔𝐩𝐝𝐚𝐭𝐞 🚨 Big updates across multiple areas of Varsity this month! • Coach Schemes in Dynasty Mode – Every coach now has a unique scheme and playstyle, influencing how your team plays. Do you stick with your staff and try new strategies, or hire a coach who specializes in your preferred system? • Audio & Settings Enhancements – A custom Varsity marching band drumline is being composed to add more energy to the game. Plus, menus now have sound effects, and new resolution options (16:9 and 16:10 ultrawide) have been added. • 3D Player & Stadium Models – The new player models are fully integrated, showcasing enhanced customization and animations. Pro-style stadiums for playoffs and championships are also in development! • Motion Capture Upgrades – Defensive back (DB) movements have been refined using motion capture for better realism. We’ve also improved base locomotion (running, turning, and movement) and are hiring a full-time AAA animation specialist. This month was all about refining core gameplay features and bringing more realism to Varsity. Stay tuned for more updates as we keep pushing towards launch! Support us on Patreon for Steam Pre-Alpha PlayTest access, and don’t forget to wish list on Steam! #Varsity #HSFootballVideoGame #DynastyMode #FootballGaming #HighSchoolFootball #CoachSchemes #3DModels #MotionCapture

Varsity - High School Football Video Game

99,319 次观看 • 1 年前

PREVIEW: I was invited to a press preview of Assassin’s Creed Black Flag Resynced in Paris, back in April, as I previously mentioned, and I played ~3 hours🚀 Here are my impressions: 🎞️Visuals & Performance: being a remake, the visuals are quite well upgraded, making the most of modern tech and the beauty of the setting, creating a breathtaking atmosphere ✅Stunning environment ✅Dreamy natural beauty & grounded world ✅Photorealistic character models ✅Smooth animations ✅Sharp resolution ✅Runs at 60fps 🕹️Gameplay & Upgrades: The game is a faithful remake, with new gameplay systems, along with enhancements to the original formula ✅New gameplay systems ✅Faithfulness is the main priority ✅Enhanced parkour (still faithful) ✅Manual jumps and side ejects ✅Seamless exploration of cities ✅Zip-lines added ✅Dynamic weather ✅Brand new content expanding narrative ✅Quests with new secrets ✅Original modern day replace with rifts ✅Rifts explore “what if” scenarios ✅6 hours of extra gameplay ✅3 new recruitable officers ✅New storylines for the new officers ✅New chapter to play as Robert Mena ✅Extended endings for iconic characters ✅Hideout side quests ✅New collectibles ✅Forts modernized with new content ✅New voice lines for activities ✅New islands with rewarding secrets ✅New world moments ✅New content for the hideout ✅History of the villa explored ✅Heated shots new naval weapon in seq 3 ✅Explosive fire barrels w/wider effect ✅Swivel gun can now be manually aimed ✅Rebuilt combat system rewarding to skill ✅No skill trees, all unlocks from the start ✅Enemies now have defense meter ✅Meter is depleted with a perfect parry ✅New perfect parry depends on weapon ✅Heavy strike (high damage/wide area) ✅Shove to wall/ground > new take downs ✅Stealth inspired by Shadows ✅Crouch option added ✅Visibility affected by day/night & weather ✅Whistle/breaking things blow your cover ✅Rope dart unlocks in sequence 3 ✅Ambient dialogue leads to new quests ✅Raise and lower your hood option The new enhancements make the game far more entertaining compared to the original, except for one controversial change of bit having Hidden Blade combat, except in stealth assassinations/take downs Everything else effectively elevates the original design and makes gameplay either feel just as good, or more refined 🧬Changes: with this remake comes a few elements that were removed from the original, which may upset some players ✅Menus have been revamped and they don’t feature the DNA sequence tracker ✅Difficulty can be tailored with much more detail from the menu ✅Switch between and choose your favorite Sea Shanties to be performed by your crew ✅No hidden blade combat. The Hidden Blade is mainly used for stealth take-downs ✅No present day segments. I was informed that it will be replaced with new moments that explore Edward’s past with his wife, along with some “what if” scenarios like Edward siding with the Templars, for example, likely related to Juno’s involvement in the original narrative 📜Thoughts: While the demo I played featured only a portion of the map, Resynced has potential to replace the original as the definitive experience of Edward Kenway’s story I also wasn’t able to experience any of Rifts that replace the modern day, so for me, as a fan of the series’ lore and present day since 2007, the absence of a traditional modern day is the only let down that prevents me from fully replacing the original with it, as present day and sci-do elements are the DNA of the franchise and what makes it stand out It would also be great if mission replay is added later, a feature the OG had by default, like its predecessors That said, everything else very much elevated what was in the original, which made going back to replay it show how dated it feels by comparison I look forward to the final game, and to see future games inherit this formula of a defined protagonist, focused progression and no RPG elements😎

Rino🚀

20,854 次观看 • 2 个月前

I've played Clair Obscur Expedition 33 for 4 hours and here is my preview: -Insane visuals -Very good performance -Outstanding voice acting -Might be the best rpg world map out there (exploration, shortcuts, hidden bosses, design, soundtrack) -Camp everywhere on the map -Your camp will change overtime (extra dialogue, new NPCs, side content and more) -You can see enemies anytime, even on the world map -Difficulty options (change it anytime) -Great UI / Fast 'menuing' -Insane soundtrack -Insane art direction and world building -Super interesting story -Very dark themes (Very 'adult', death/loss, love, swearing, blood and gore) -But on the other side also super funny side characters -Interesting characters overall -Fast travel to checkpoints -Great enemy design (some FromSoftware stuff in here) -Great outfits -New weapons will look different -Widescreen support -30fps cutscenes -No fall damage -Skippable cutscenes -Fast loading times -Instant character swap (one button) -Almost seamless gameplay into combat -Amazing exploration with the grappling hook and climbing -Secret bosses with great rewards -Combat is super fun and challenging -Bosses are no joke (died multiple times) -You can see enemy turns -One button press combat -Persona meets Final Fantasy 10 with some own ideas!!! (It’s fire imo) -High risk and reward system in combat -You can parry/dodge ANY attack (final boss is also possible) / no hit run any? -Battle theme(s) are freaking amazing If my play session is any indicator of the whole game - oh boy, we are in for a treat. Any RPG fan who doesn’t already have the game on their most-wanted list should do so immediately, because something very special arrives next month.

GermanStrands

677,987 次观看 • 1 年前

Release: LichtFeld Studio v0.5.3 is out! With 316 commits merged into master, this release is a huge step forward for LichtFeld Studio. What's new in v0.5.3 • Vulkan viewer/rendering migration: New Vulkan viewport pipeline, pass graph, VkSplat renderer, Vulkan point-cloud renderer, 3DGUT/VkSplat support, improved alpha/depth composition, tighter CUDA/Vulkan interoperability, and device matching on multi-GPU systems. • RAD + LOD workflow: Added RAD file export/import, RAD LOD viewer, Spark-style GPU LOD selection, GPU-driven page prefetching, a bounded VRAM pool, out-of-core PLY-to-RAD LOD conversion, and RAD import/export speedups of approximately 3–5×. • HiGS / macro-tile inference: Added a macro-tile inference path for the Vulkan viewer, including macro sorting, batched rasterization, composition, and capacity management. • Asset Manager: Added and significantly enhanced the Asset Manager with thumbnails, SH information, faster synchronization, import-from-URL support, docked mode, data-loading popup integration, and general UI cleanup. • Viewport export: Integrated viewport export directly into the application as a toolbar/overlay tool, added fast render_view_u8-style readback paths, fixed high-resolution clipping issues, improved orthographic export parity, resolved 32K image/video export problems, and added post-export GPU resource cleanup. • Selection and tooling: Added and reworked selection toolbar controls, the Select menu, ring selection, color eyedropper, distance-from-center selection, faster point-cloud and zoomed-out selection paths, Vulkan measurement tool fixes, and drag-and-drop scene graph improvements. • UI/RmlUi platform work: Major RmlUi redesign efforts, hot reloading for RML/RCSS/Python UI files, reactive UI/store integration, viewport toolbar flyouts, improved histogram interactions, input settings enhancements, custom TRS gizmos, and numerous panel, tooltip, and localization fixes. • Windowing and UX: Added borderless window support, title bar drag/maximize/restore behavior, work-area-aware maximize functionality, resize responsiveness and performance improvements, and DPI/UI scaling fixes. • Training and data features: Added adaptive depth loss and depth gradients for the EWA rasterizer, mask loading/application fixes, a new combined Ignore+Segment mask mode, --add-splat, --freeze, improved checkpoint and training state handling, and training speed and VRAM optimizations. • COLMAP/equirectangular support: Added SPHERICAL/equirectangular camera model support and canonical EQUIRECTANGULAR handling, along with fixes for undistortion and camera export. This release will be available to all supporters as a Windows binary via approximately in about an hour. At the same time, LichtFeld Studio remains committed to being free and open source under GPLv3 and can also be built directly from source. Please consider supporting the ongoing development of LichtFeld Studio through a donation via the portal or the supporters page. Thank you to everyone who supports this project financially, contributes code, reports bugs, provides datasets, helps with the website, and contributes in countless other ways. A special thank you to our foundational sponsor Core11 and our Gold Sponsor Volinga, whose support has helped make the current state of the software possible. Thank you as well to every donor and to all of our new Bronze Sponsors. Looking ahead to v0.6 For the next major release, work will focus primarily on stability and user experience. This includes improved cleanup workflows and the ability to modify training parameters while training is in progress. I would also like to introduce a native .licht project format that allows users to save and restore their complete editor state. You can find links to our main sponsors below. Please also visit our website to discover all our Bronze Sponsors. Hint: We do not yet have a Silver Sponsor or Platinum 😉

MrNeRF

25,496 次观看 • 1 个月前

Getting closer to launching my #UE5 tool for finding bugs & optimisation opportunities in your levels! It features 92 different searches to help you quickly identify issues, here is a peek at the full list: Optimisation Searches ///////////////////////////////// Static Meshes: 🔸No LODs 🔸Nanite Disabled & No LODs 🔸Edited Lighting Channels 🔸Mobility Mode 🔸Nanite Enabled/Disabled 🔸Simulate Physics Enabled/Disabled 🔸Custom Depth Pass Enabled/Disabled 🔸Overridden Light Map Resolution 🔸Using Shadow 2 Sided 🔸Same Material In Multiple Slots 🔸Vertex Colours Added In Level Skeletal Meshes: 🔸No LODs 🔸No Max Draw Distance Set 🔸Edited Lighting Channels 🔸Cast Shadows Enabled/Disabled 🔸Custom Depth Pass Enabled/Disabled 🔸Same Material In Multiple Slots Audio: 🔸Auto Activate Enabled 🔸Audio Volume Priority Of X VFX: 🔸Auto Activate Enabled 🔸No Max Draw Distance 🔸Cast Shadow Enabled/Disabled Foliage: 🔸Missing LODs 🔸No Max Cull Distance 🔸Edited Lighting Channels 🔸Mobility Mode 🔸Cast Shadows Enabled/Disabled 🔸Nanite Enabled/Disabled 🔸Two Sided Shadows Enabled/Disabled 🔸Same Material In Multiple Slots 🔸Overridden Light Map Resolution Decal: 🔸Low Fade ‘Screen Size’ Value Text Render: 🔸Cast Shadow Enabled Lights: 🔸No Max Draw Distance 🔸Edited Lighting Channels 🔸Cast Shadows Enabled/Disabled 🔸Mobility Mode 🔸Has Lighting Function Material 🔸Has IES Texture Applied Volumes: 🔸Mobility Mode 🔸Volume Priority Of X Blueprints: 🔸List All Blueprints 🔸Replicates Enabled/Disabled 🔸Default Net Update Frequency 🔸Default Net Cull Distance Squared Misc: 🔸Actors with Tags Applied 🔸Has Specific Tag Bug Searches //////////////////// Static Meshes: 🔸Missing Meshes 🔸Missing Materials 🔸Overridden Materials 🔸Not Default Scale 🔸Collision Disabled/Enabled 🔸Cast Shadow Disabled/Enabled 🔸Hidden In Game Enabled/Disabled 🔸Receives Decals Disabled/Enabled 🔸Affects Nav Disabled/Enabled Skeletal Meshes: 🔸Missing Skeletal Mesh 🔸Missing Materials 🔸Overridden Materials 🔸No Anims Applied 🔸Not Default Scale 🔸Collision Disabled/Enabled 🔸Hidden In-Game Enabled/Disabled 🔸Receives Decals Disabled/Enabled 🔸Affects Nav Enabled/Disabled Audio: 🔸Missing Audio Asset 🔸Has Sound Class Override 🔸Has Volume Override 🔸Attenuation Overrides 🔸Disabled / Missing Reverb Asset VFX: 🔸Missing Asset 🔸Not Default Scale Foliage: 🔸Missing Meshes 🔸Missing Materials 🔸Collision Enabled/Disabled Decals: 🔸Missing Materials 🔸Not Scaled By ‘Decal Size’ 🔸Is Hidden In-game 🔸Decals That Are Temporary / Permanent Text Render: 🔸Using Default / Empty Text 🔸Using Scale Not World Size 🔸Is Hidden In-Game Lights: 🔸Affects World Disabled 🔸Visibility Set To False Volumes: 🔸Collision Is Disabled 🔸Generate Overlap Events Disabled 🔸Set To Block Pawn 🔸Set To Overlap With Pawn 🔸Set To Block Camera 🔸Not Scaled By ‘Brush Size’ 🔸Post Process Blend Radius Less Than X Blueprints: 🔸Is Hidden In-Game If it sounds useful to you, sign up for my tool newsletter to be notified when I release it: #unrealengine | #gamedev | #indiedev

James Rowbotham

21,213 次观看 • 1 年前

🚨 SCIENTISTS JUST FOUND AN ANCIENT OCEAN FLOOR WRAPPED AROUND EARTH’S CORE. Using seismic waves recorded by stations buried in Antarctic ice, researchers have created the highest-resolution map yet of the boundary between Earth’s mantle and outer core nearly 3,000 km beneath our feet. They discovered thin but widespread patches of dense material that dramatically slow down seismic waves. The most likely explanation: these are fragments of ancient oceanic crust that sank into the deep mantle long ago and have been moved around by convection currents for hundreds of millions of years. In some places, these structures rise up to five times higher than Mount Everest. Why this matters: • It reveals that Earth’s deep interior is far more complex and dynamic than we thought • These patches likely influence how heat flows from the core into the mantle, which affects mantle convection and volcanic activity • They may also play a role in the behavior of Earth’s magnetic field, which is generated in the outer core • Understanding this boundary helps us better model how our planet has evolved over billions of years The deeper implication: We usually think of the deep Earth as relatively simple layers. This research shows that the core-mantle boundary is more like a rugged, geologically active landscape with ancient “mountains” made of recycled ocean floor. It’s a powerful reminder that Earth is a single, interconnected system what happens at the surface (like plate tectonics) can eventually end up reshaping the deepest parts of our planet, and vice versa. We’re still only beginning to map the true complexity hidden beneath our feet. How do you think discovering ancient ocean crust at the core-mantle boundary changes the way we should think about Earth’s internal dynamics? Follow for more frontier Earth science and discoveries about our planet’s hidden interior.

TheNewPhysics

37,534 次观看 • 1 个月前

This is my "feel the AGI" moment: I used GPT-5.6 Sol to train my own autocorrect model that outperforms GPT-5.6 Sol (wtf??) I have no ML background. I have no idea what I'm doing. I just kept pushing Sol until it spat out a SOTA model. And I spent $0. The motivation: Years of talking to AI have made me terrible at typing. Rather than fix my skill issue, I decided to throw more AI at it. My idea was: instead of autocorrect that interrupts my flow, I want to type fast with mistakes and have AI clean it up after. I wanted the smallest local model possible, for speed, for battery life, for science! So I decided to train my own. Inspired by Andrej Karpathy’s autoresearch, I ran Codex /goal with this setup: pick an experiment, try it, record the results to a doc, throw it out if it fails, and plan the next experiment without repeating failures. I gave a few examples that had to pass, tight latency targets, and let it run. Sol did some amazing things. First, it scanned benchmarks and shortlisted base models: Qwen 3.5, Gemma 4, Liquid LFM 2.5. It found a dataset on HuggingFace for typed text. Then it built a simulator for fingers striking a Mac keyboard, modeling the physical layout with a Gaussian distribution around each key. It simulated striking the wrong key, wrong order, fat-fingering, etc. With the models + data + simulator, it fine-tuned using MLX right on my MacBook. It had a working prototype within an hour! But accuracy was pretty poor. — Problem 1: Tokenization Sol read papers, ran tests, and identified that the tokenizer was the bottleneck. Tokenization makes typos hard for the model to see, so it memorizes mappings instead of using its language priors. Sol tried ByT5, Google’s tokenizer-free byte-level LLM. This made a big improvement, but the model is old and lacked the knowledge needed to reach Sol performance. Sol dug deeper and realized a tokenizer-free model isn’t needed; instead, it used T5Gemma, an encoder-decoder model. This can understand the input deeply before producing output, and furthermore, Sol could post-train the encoder to improve performance. This gave a much higher ceiling. — Problem 2: Loss function Now the model was correcting some typos perfectly, but ignoring most. Sol realized that standard cross-entropy loss was teaching the model to avoid edits, because the vast majority of characters in the training data were left unmodified. The fix was wild: Sol wrote a custom loss function that byte-aligns the source and target strings, uses a dynamic programming algorithm to compute the minimum edits between the two, then weights correct edits much higher than copies. After a lot of tuning, this dramatically improved accuracy. — Problem 3: Autoregression One failure mode remained: if the model made a mistake, it couldn’t backtrack. It could only predict the next token. Teaching it to “think” like a reasoning model would solve this, but would be far too slow. Sol found a beautiful solution: instead of greedily predicting the next token, beam search over all possibilities. This parallelizes the exploration instead of one linear chain-of-thought. At the end, choose the path with highest cumulative log probability. This worked great, but made the experience worse, since the user wouldn’t see progress until the whole search was done. To fix this, Sol made a clever observation: after each search step, the longest common prefix among surviving branches is guaranteed to appear in the final result, so it can be displayed immediately. As the search progresses, weaker paths are dropped and the prefix grows, so the user sees continuous progress. Sol built all this as a custom MLX pipeline that does the parallel decoding on the MacBook GPU, with just ~40ms TTFT. It’s crazy fast and entirely local. — Final eval (error reduction rate, higher is better): - Apple autocorrect: 49.66% - GPT-5.6 Luna: 82.47% - GPT-5.6 Terra: 87.64% - GPT-5.6 Sol: 90.56% - Our model (1.7B): 91.02% Final cost: - 1 quota reset (thanks Tibo) - $0 (And yes, I verified there's no cheating. In fact, we test words scrubbed from the training data to prove the model isn’t memorizing) There were a ton more details and tangents I could write about: contrastive learning, GRPO, DPO, dynamic masking, and more. Sol is a fascinating and creative model. It blew my mind so many times. Don’t let a lack of experience stop you: Sol makes AI experiments accessible to anyone!

Anshu

177,504 次观看 • 10 天前

My Lost Soul Aside Impressions: I’m playing on the PS5 Pro in performance mode with a VRR display, and I’m very satisfied with the performance. For me, the image looks sharp and the gameplay runs very smooth with 60fps. Even during big boss fights, I haven’t noticed any significant drops. Claims that the game runs at 20fps are absolute nonsense. I wouldn’t recommend quality mode, as the missing frames per second and the input delay are a major disadvantage, especially with such fast-paced gameplay. Visually, I’d say the game looks very good, but not outstanding. Environmental details are sometimes not fully polished, and the facial animations could be better. On the other hand, the characters are incredibly detailed, which I really enjoyed. The combat animations are absolutely fantastic, and the choreographed fight cutscenes are brilliant. Boss fights are simply phenomenal and I loved every second of them. The whole experience feels like a mix of Final Fantasy and Devil May Cry. Bosses also come with certain mechanics you have to trigger, which adds depth. The soundtrack has impressed me so far, mixing rock tracks with softer melodies that really bring the fantasy world to life. However, the audio mixing between cutscenes and gameplay is sometimes off and should be fixed. The game is very linear, which I personally find refreshing and not a negative at all. The map reminds me of Final Fantasy X, with some side paths that hide chests or items. Puzzles are simple but help break things up. Larger areas are often rather empty though, and exploration can feel unrewarding when all you find is “+7 gold.” The story so far is quite predictable. I didn’t enjoy the English voice acting and switched to the Chinese original, which feels much better. I also made some adjustments to improve my experience: in the sound menu, I boosted the weapon effects and increased the music volume. In combat, I found there’s too much chatter and subtitles are distracting, so I turned them off completely. The game is challenging, and I’d definitely consider it demanding. There are no difficulty options, but if you die often enough, you’ll get amulets that make the gameplay noticeably easier. Now, onto the clear highlight of the game: the combat system. My goodness, it’s amazing. The chaining of attacks and overall complexity are simply brilliant. It’s an endless fireworks display of effects, and for me the wait was truly worth it. At first, combat might seem simple, but as you progress you unlock new weapons with their own skill trees, special attacks that can be upgraded, new combo actions, and the ability to switch weapons instantly in battle to chain them into even more combos. Different weapons can also interact with the environment and trigger special effects. It’s just genius. Another fantastic feature is weapon customization. You can freely change the appearance of your weapons, as every weapon can take on the look of another. You can also adjust details in real time, resize parts, reposition them, and all changes are applied instantly without requiring resources. Even better, these customizations carry over into cutscenes. When you move to the next level, the camera zooms out and shows your characters in a charming overworld view, similar to Expedition 33. A really nice touch. So far, I’ve been enjoying the game immensely, and I simply couldn’t put it down. If you’re expecting a combo-based combat system, you definitely won’t be disappointed in my opinion. The linear level design felt incredibly refreshing, and it genuinely transported me back to the PS2 era, always leaving me with a warm feeling in my heart.

GermanStrands

104,426 次观看 • 11 个月前

✨ I open sourced my first Chrome extension 🚀 SuperLevels I vibe coded it to replace all my Chrome extensions that are increasingly being bought up by spyware and malware companies who sell your data or worse hack your accounts and steal your stuff/money/data, which I'd call one of the top security risks right now For example: Chrome extensions can read your cookies or localStorage data, including session tokens, then login to your web or email accounts and hack you, they can inject code into any site to pull data form any site you browse, then break into your crypto accounts, drain your wallets, and selling your browsing history to ad companies, but that'd actually be the most favorable thing to happen of all these! Chrome extensions are just very very very unsafe So I coded my own, that I can trust because I made it, and I can read the source code: my extension is called 🚀SuperLevels and has all the features that the Chrome extensions I used to use have but all built into one safe one The cool thing is it's 100% open source and free, and you can audit the code first with AI yourself before installing it, and then if you do install it, customize it to your liking again with AI It has these features that improve my daily workflow while browsing the web: 🚮 Tab Cleaner Automatically closes inactive tabs after a configurable timeout (default: 5 minutes). Set excluded hosts to keep important tabs alive. View and re-open recently closed tabs. 🍪 Cookie Editor Full cookie manager for the current site. View, edit, add, and delete cookies. Export cookies as JSON. Expand any cookie to see and modify all fields including domain, path, SameSite, secure, and httpOnly flags. 🔀 Redirect Tracer See every redirect hop your browser took to reach the current page. Shows status codes (301, 302, 307, etc.) with a visual chain. Copy the full redirect chain to clipboard. 🌙 Dark Mode Instant dark mode for any website using CSS filter inversion. Adjustable brightness. Toggle per-site or globally. Images and videos are automatically re-inverted so they look normal. 𝕏 X Dim Mode Custom dim theme for X/Twitter with 7 color palettes: Dim, Slate, Jade, Plum, Dusk, Ember, or a custom hue. Live preview in the popup. ⚡ JS Toggle Disable JavaScript per-site with one click. Useful for debugging, reading articles without popups, or testing progressive enhancement. Page reloads automatically. 🚫 GDPR Cookie Consent Dismisser Auto-hides and auto-clicks cookie consent banners. Supports OneTrust, CookieBot, Didomi, Quantcast, GDPR plugins, and dozens more frameworks. Toggle off if a site breaks. 🎨 Live CSS Editor Write custom CSS for any website, applied in real-time as you type. Saved per-domain. Supports tab key for indentation. 📺 YouTube Unhook Removes YouTube distractions: no homepage feed, no sidebar suggestions, no end screen overlays, no Shorts. Search still works — just no algorithmic recommendations. 🎵 Music Recognizer Shazam-like music identification for any tab. Captures 10 seconds of audio and identifies the song via ACRCloud (free signup, bring your own API key). Results link to YouTube. History of recognized songs. 🖼 Picture-in-Picture Pop the largest video on the current tab into a floating PiP window with one click. 🗺 Google Maps Links Re-adds clickable Maps links and map preview cards to Google Search results. 🖼 View Image Adds a "View Image" button back to Google Images, linking directly to the full-size original image. {} JSON Formatter Auto-detects pure JSON response pages and formats them with syntax highlighting, collapsible sections, and a dark theme. Copy or view raw with one click. Never triggers on regular HTML pages.

@levelsio

257,403 次观看 • 3 个月前

🐈🥰🫂🇵🇸It was wonderful to read your words and feel you celebrate with us, my dear friends. While some strikes continued to fall around us, the army has now begun to withdraw, and 🇵🇸🌿#Gaza City is taking a big sigh of relief. There are many thousands of us still here, and we knew our days were limited if change did not happen. Just this week there were tanks in our streets, and now there are only birds in the sky and peace on the ground. It is a miracle to be alive, my dear friends. Thank you and thank you again, for standing by us and always showing me and my family and my friends your unconditional love and support. I hope that soon aid will be able to flood into the area, and we will be able to return to helping people and the cats and the dogs again. I forgot to mention this yesterday, but we have a new cat living in our shelter. He is a very gentle and loving boy, and he turned up in my house where my cousin Mo took him to the shelter to be safe. I don't know if he belongs to someone, so we will keep him safe and feed him while we ask around to see if he belongs to someone. His addition to our shelter has made my children very happy, and I would be grateful for your support to buy him and the other cats more food. Hopefully, soon there will be real pet food in Gaza again! I pray for better days and conditions, my friends. Thank you for reading my update and always being so wonderful. You are true friends and I am grateful for you all.. 🫂 My Family Survival Fund + Looking after the Cats 🐾🐈🥺🫂 Our Cruelty Free Kitchen 🫂🙏🇵🇸 Our Water Project 💧🙏

♥️🇵🇸🇵🇸❤️A lover ♥️of homeless cats😻❤️🌱🌱👍🤗

13,532 次观看 • 9 个月前

Strength work for Leadville 100 💪 Over the years, I have felt judged by the research--my strength routines were limited to a few minutes at a time, while everyone was screaming at me from their Abstracts that I needed to do way more. I noticed two big problems whenever I committed to more resistance training: 1. I'd carry around soreness even after the initial adaptation window, likely corresponding to high CK levels and some background inflammation. Either way, it would reduce running economy on subsequent running training days, and every training day counts. Split squats are the ultimate offender--an exercise that I know I should be doing, but I can't without feeling like Forrest Gump after he was shot in the butt. 2. I just wouldn't do it. Oops. With lots of guessing and testing, I developed this routine, which I'd do after my easy run on Sunday (before a Monday rest day), and sometimes after my workout on Wednesday (if I felt like it): 1. Three Minute Mountain Legs, working up to 100 single-leg step-ups (I think step-ups in particular are a magic exercise for running uphill. But remember, magic is not equal to science): 2. Back squats, 2 sets of 10 (135 pounds for me, which I make look like 800 pounds in this video. The 17-year old me who played football would laugh so hard) 3. Back extensions, 2 sets of 30, engaging glutes and hamstrings 4. Single-leg calf raises, 1 set of 100 on each leg, with a 35 pound dumbbell 5. Every day, I do the 2-minute Core Snack routine 1-3 times. My core strength is one of my best attributes for ultras, and I can do the Core Snack with our toddler Leo. I also do daily band work before running (bandz a make me dance): That's it! I also foam roll and stretch daily (don't tell the researchers, but I am a tight boi and as soon as I stop stretching, I get hurt). The lesson is not to do this particular routine, but that strength training for runners can be based on individual needs. And I personally think that routines should be short and efficient for both performance (limiting breakdown) and adherence (limiting me from being a lazy little punk). Find what works for you, do it 1-2 times per week year round (on top of some daily supportive work), and don't feel the need to pursue progressive overload. It's not about getting stronger and stronger (unless you're into that sort of thing for its own sake, which I think will sacrifice some running growth). It's about supporting performance and health 🧡

David Roche

66,383 次观看 • 1 年前

🌟 Fortnite Ecosystem v41.00 Update Summary 📅 June 5, 2026 🎮 Major Creator Updates: 1️⃣ Sidekicks as NPCs in UEFN Sidekicks are now available as scriptable NPCs in UEFN. Creators can customize how they look, animate them, script behavior with Verse, and even bring a player’s own Sidekick into an island experience. Important note: 🔹 Publishing islands with Sidekick NPCs opens July 23 🔹 Creature based islands may get new Discover opportunities 🔹 Great for monster battlers, cozy farming games, creature RPGs, companion adventures, and more 🔹 Epic plans to feature creature-based islands in a new creature-based Collection page 2️⃣ Custom Weapon Templates Creators can now use Scene Graph weapon templates for: 🔸 Pistol 🔸 SMG 🔸 Assault Rifle 🔸 Shotgun You can customize how weapons look, sound, and play, including mesh, VFX, audio, damage, fire rate, spread, and recoil. Important note: These Scene Graph entities are not compatible with older saving methods like the Save Point device. Epic says to use Verse persistence. 3️⃣ Mobile Controls Upgrade (Experimental) Big step for mobile friendly Fortnite games. 🔹 Touch Input Gestures 🔹 Custom touchscreen control layouts 🔹 Tappable custom HUD widgets 🔹 Verse API to detect touch enabled devices 🔹 New Designing for Mobile guide This should help genres like tycoons, puzzle games, menus, inventories, and mobile first UI feel way better. 4️⃣ Community Events Starting June 8, creators can create events in Fortnite Communities and share them in game. Events can show in: 🔸 Following tab 🔸 Creator Profile page 🔸 Island page 🔸 Island Lobby, if enabled Epic is also testing a Community Events row in Discover, but it will not show for all players and placement is not guaranteed. 🛠 UEFN Workflow Updates: 🔸 Push Changes now incrementally cooks only modified project parts 🔸 New Edit List Panel shows what is live and what still needs a push 🔸 Launch Session now combines multiple session actions 🔸 New Session Inspector gives better visibility into launch and Live Edit status 🔸 New Publishing Report helps catch issues before publishing 🔸 Improved Verse warning panel with direct VS Code links 🔸 New Editor Gizmo System 🔸 Physics setting moved into Island Settings 🔸 New Memory Snapshot tools help identify asset memory costs 🔸 Asset validation now warns when static meshes exceed 30k vertices at LOD0 Important Live Edit note: Live Edit is improved, but some changes can still require Push Changes. The new tools make it clearer what is already live and what still needs to be pushed. ⚠️ Important Publishing Change: Illegal Property Override warnings are now errors in v41.00. That means new or updated islands with these errors are blocked from publishing. Current published versions where the warning appeared will stay live. 👤 Follow a Developer Update: In v41.10, Epic will remove the Follow a Developer button from the Developer Profile Link device. The device itself will still be usable, and existing follower counts are not affected. If your island currently tells players to follow you through that device, update those callouts before v41.10. 🧑‍🚀 Hero Device Star Wars Update: More Star Wars characters have been added to the Hero device for Star Wars islands: 🔹 Luke Skywalker 🔹 Obi-Wan Kenobi 🔹 Mace Windu 🔹 Kylo Ren 🔹 IG-11 🔹 Moff Gideon 🔹 Boba Fett 🔹 Mandalorian (Pen & Ink), Clone Wars Anakin, and Clone Wars Ahsoka were also added to cosmetic-based devices 📦 New Content: 🌾 Cozy and Creature Tools 🔸 Plumpton Architecture Kit 🔸 Plumpton Farm Gallery 🔸 Pet Props Gallery 🔸 Updated foliage 🔸 Plumpton Feature Example ☕ New Prefabs and Galleries 🔹 Latte Landing Prop Gallery 🔹 Latte Landing Bun Store 🔹 Latte Landing Big Shots Cafe 🔹 Latte Landing Krunchy Krickets 🔹 Latte Landing Espresso Experiments 🔹 Latte Landing floors, walls, and roofs 🔹 More Plumpton props, plants, farm, pet shop, tavern, farmhouse, and more 🔫 New Weapons and Items: Weapons: 🔸 Vanguard Burst Rifle 🔸 The Voidblade’s Burst Rifle 🔸 Extending Focus Shotgun 🔸 Reacher Extending Shotgun 🔸 Chaos Exploder Rifle 🔸 Dark Voyager’s Chaos Rifle 🔸 Exotic Overdrive Pulse Rifle 🔸 Exotic Recon Bow 🔸 Exotic Leaping Lightning Gun Items: 🔹 Seven Sliders 🔹 Limitless Seven Sliders 🔹 Brick-a-Bunker 🏃 Player Movement Device Update: More movement settings are now available directly in the Player Movement device, giving creators better control over which players are affected. Includes: 🔸 Jump Fatigue 🔸 Slide Kick 🔸 Shoulder Bashing 🔸 Wall Kick 🔸 Roll Landing 🔸 Glider Redeploy 🔸 Player Flight 🔸 Flight Speed 🔸 Infinite Wall Kicks 🔸 Sprint and boosted jump energy costs 🧪 Experimental and Beta Updates: 🔹 Skeletal Animation in Scene Graph is now experimental 🔹 Physics remains Beta 🔹 Mobile touch controls and gesture support are experimental 🔹 Skeletal Animation in Scene Graph cannot be used in published islands yet 🛠 Community Bug Fixes: 🔸 Fixed server degradation from adding and removing entities 🔸 Fixed some Physics Materials not being exposed 🔸 Fixed some session launch cook errors 🔸 Fixed Fortnite not closing properly after launching a session through UEFN 🔸 Fixed crashes after repeated entity spawning and despawning 🔧 More Fixes: 🔹 Fixed quickbar and phone tool freezes 🔹 Fixed thumbnail capture preview actor issues 🔹 Fixed building on Instanced Static Meshes 🔹 Fixed Live Edit visual update issues 🔹 Fixed several editor crashes and performance issues 🔹 Fixed inventory UI not showing Fortnite item info correctly 🔹 Fixed multiple physics, movement, swimming, gliding, and launch pad issues 🔹 Fixed Scene Graph prefab and Verse path issues

Immature

14,823 次观看 • 1 个月前

68 college students played video games an hour a day for 30 weeks. They got measurably smarter. EEG brain scans confirmed it. The setup was simple. Half the group played League of Legends, an action game. The other half played Legends of the Three Kingdoms, a strategy card game. Same hours, same schedule, no gaming experience for anyone going in. Both groups improved on attention, working memory, and executive function. The League group's gains were significantly larger in spatial attention and spatial working memory. The benefits were still measurable 10 weeks after the gaming stopped. None of this is new. Daphne Bavelier's lab at the University of Geneva has been replicating this finding since the early 2000s. Her 2018 meta-analysis in Psychological Bulletin pulled data from 8,970 participants across 15 years and found the same thing. Action games train attentional control, a brain skill that transfers to other tasks. Strategy games train deliberation, which mostly stays inside the strategy game. The mechanism is the counterintuitive part. Action games train your brain by giving you no time to think. The brain can't deliberate. League of Legends throws 9 champions, hundreds of minions, dozens of abilities, mana, cooldowns, and map state at you, all updating in milliseconds. The brain learns to perceive faster instead. That perceptual speed transfers to anything else that demands the same skill. Including surgery. The 2007 Rosser study in Archives of Surgery found that laparoscopic surgeons who played video games more than 3 hours a week made 37% fewer errors, completed procedures 27% faster, and scored 42% higher on overall performance. The top third of gamers made 47% fewer errors. Laparoscopic surgery is a 2D screen with distorted depth perception, remote-controlled instruments, and multiple data streams updating in real time. The cognitive profile is almost identical to an action video game. The 10-week persistence is the part that should change how this gets discussed. If the gains were just from practicing the game, they would have disappeared the moment the students stopped playing. They didn't. The 30 weeks rewired the perceptual system, and the rewiring stayed.

Aakash Gupta

1,416,292 次观看 • 2 个月前

I lost one cat to cancer. Nearly lost another to diabetes. My purebred lab was constantly sick with allergies and infections. All three were eating "premium" pet food recommended by vets. Here's everything I wish I'd learned sooner: 1. Feed them a clean, low-carb diet. Our diabetic cat used to be addicted to high-carb treats and food, the stuff sold in most pet stores. It’s the pet version living on Pop-Tarts and Twinkies for us. After switching to a low-carb, high-protein diet, she no longer needed insulin and lived a long, healthy life. A raw carnivore diet from clean sources free of pesticides and antibiotics is arguably best for both cats and dogs. 2. Only feed them two meals per day. We made the mistake of leaving food out for our cats all day. I’m sure our younger cat (that died of cancer) was metabolically damaged from this. Neutering him too early also negatively affected his health, as he developed a pot belly soon after. Time-restricted eating benefits humans and animals alike. So, aim for an 8-hour feeding window or less. Don't feed them 3 hours before bed or 1 hour after waking, then gradually shrink the window. You'll notice more energy in yourself and healthier weight and digestion in your pets. 3. Only give them pure, clean water. We gave our cats tap water for years. While chlorine dissipates quickly, chemical residues, heavy metals, and hormones remain. Reverse osmosis or spring water proved to be the best. You can remineralize RO water with products like this: (ad) 4. Detoxify Pets are exposed to more toxins than we are. Their food is loaded with pesticides, antibiotics, and heavy metals. Artificial fragrances, chemical cleaners, and lawn pesticides add even more toxic stress. Like I emphasize in my book, “Ultimate Health,” constipation is the first thing to address in detoxification. The same goes for pets. If their bowel movements are strained, this needs to be improved. Increasing their hydration and fiber intake can help, as can fish oil and probiotics. To get a full colon detox protocol for yourself, get the first chapter of my book free here: For deeper detox, use modified citrus pectin because it enters the bloodstream rather than just the gut. Mix into tuna juice, bone broth, or their water dish away from food. 5. Treat your pets for parasites Parasites are strongly correlated to many diseases, including cancer. There's a great book called "The Cure For All Diseases" that covers this in detail (free PDFs online). Fenbendazole is a popular anti-parasitic that’s routinely helped human cancer patients survive. Fenben is also an over-the-counter pet medication. I wish I’d learned of it before Max passed away from cancer. He was such a loving little guy. For ongoing parasite management, consider mixing diatomaceous earth into your pet’s food. 6. Exercise more Dog walks benefit both of you, especially without your phone. Fetch or tug is their high-intensity interval training. *Side note for cat owners: What's your favorite way to get your furry friend moving? Drop a comment below, I'm interested in trying them out. 7. Give them more affection Affection releases oxytocin in both you and your pet. It improves sleep, mood, stress, pain, and muscle repair. Boost your oxytocin further with techniques from "Super Gut" or this video: 8. Replace LED bulbs with incandescent This one surprises people… I wish I had known years ago how damaging artificial LED lighting is for humans and pets. Natural sunlight and incandescent bulbs keep you both healthy. Follow ☣️ Pleb Kruse = BTC foundationalist in exile 🟩🔆 if you want to learn more about this. 9. Watch the sunrise every morning with your pet. Dr. Kruse talks about this constantly. Sunrise has red and infrared wavelengths that heal the brain, eyes, skin, and hormones. Do it for a week, and you'll definitely feel the difference. 10. Remember: what's good for them is usually good for you too. We're mammals. They're mammals. The fundamentals are remarkably similar. Discipline matters. Knowledge matters. Having a purpose and a partner makes change easier. So why not decide that your purpose is for both you and your pet to get healthier? THANK YOU for reading and sharing this with other pet owners. Follow me Craig Brockie for more health strategies that work. (Here are Zeven, Ellewood & Max. The inspiration for this post.)

Craig Brockie

49,930 次观看 • 8 个月前

My 2026 COTI On-Chain Deep Dive Answers The Big Question: ARE THE TEAM DUMPING?👇 Over the last few days I’ve been rigorously stress testing $COTI on-chain using; Cotiscan/Blockscout exports, Arkham Intel, Etherscan + cross-chain tracing, AND MULTIPLE independent AI agents to sanity-check conclusions: Despite very high centralisation (genesis + treasury control a huge share of supply), current on-chain behaviour looks far more like minting + reallocation + distribution than sustained dumping and I stand with Shahaf Bar-Geffen COTI Foundation ✅ What the data supports so far: - Emissions are routed into protocol-controlled wallets and operational pipelines - High transfer-volume wallets behave like distribution accounts (thousands of small transfers) - Several “suspicious” wallets don’t accumulate, they act like bridge / liquidity routing hubs - One major flagged flow path appears to cycle assets internally (routing loop behaviour), rather than cleanly exiting to exchanges ❌ What I have NOT found evidence for so far: - Systematic “team dumping” patterns - Persistent direct off-ramps to CEX deposit wallets at scale This doesn’t mean COTI has no risks because centralisation is still a key risk factor, but the claim that “the team is dumping emissions into exchanges” is currently not supported by the flow structure we’re seeing. Full deep dive soon: Wallet map + emission tracing + bridge flow analysis + exchange linkage verification.

Bob

23,233 次观看 • 6 个月前